Tag Archive for 'review'

28
Sep

Review:You Are Empty(PC)

You Are Empty, a game by the Russians, depicting the Russians is one that appears good at first glance, but it takes only moments for the illusion to wear off. The game commences with a bizarre yet artistically depicted intro formed as a collage of stop motion videos and silhouettes depicting a soldier’s life in the post world war era of the Soviets. He’s off to work when he gets struck by a vehicle, only to wake up in what looks like a medical facility. He is attacked by patients in straightjackets and head clamps and nurses who have an acute resemblance to a Pamela Anderson zombie without makeup. Escaping from the hospital with a revolver which is found lying around along with a large spanner, he leaves the building only to be attached by a fireman with bloodshot eyes and an axe. Reaching an outer office building in this deserted medical campus he enters and office where he finds a note taking about a drug that was administered to the patients and this is where he is attacked by an old scientist wearing a gas mask. And this is how the game progresses, abstract videos that make no sense what so ever, throngs of brainless opponent clones launching themselves at the protagonist with no real purpose as he aimlessly trudges through level after level finding bits of paper supposedly revealing a story and meeting a couple of people sane enough to share intel with him. It doesn’t take long for someone to figure out the story which couldn’t have been more cliché. A Communist Russian empire in the early 50’s where a hospital’s denizens are subjected to a drug that makes them into superhuman soldiers, but of course something goes wrong (or had to) and before you know it, the hospital, then the whole town gets infested with the virus and Mr. Soldier here, the unintentional test subject has to get to the bottom of it before the virus activates in his blood stream, fighting off every Tom Dick and Harry that was playing their civic role in Soviet society before the catastrophe. Despite being bland in every way, the game doesn’t fall short of its target variety ranging from middle aged skinny farmers wives and the toothless elderly with double barrel shotguns, Russian ballerinas and air borne assault units with dual propeller blades whirring in the air and above all giant featherless raptor-chicken hybrids being bred as an experiment by Soviet scientists. Nevertheless, the swarms of enemy clones are only visually different and at the most either hack at you or have a firearm with no intelligence whatsoever. Even the weapons though nothing outrageous are amusing to play with. The Communists have left behind the usual pistols, shotguns and submachine guns to play with, apart form the awe inspiring hydraulic nail-gun and Molotov cocktails (petrol in empty beer bottles with burning rags at the end). The games visuals are 2 years old and probably because the developers didn’t meet the expected deadline, hence the game should run smoothly with crispy visuals on older rigs. The aesthetics of the game suit the premise i.e. a USSR industrial colony filled with mutated people, dull and boring to the core. From the hospital to the industrial zones, there isn’t much to gorge at because the soviets back in their golden days didn’t really have spectacular towns for their blue collar workforce. There is exceptional detail in the environments with plenty of socialist propaganda, operatic scores of Russian opera played here and there and posters in their native language symbolically exhibiting Stalin and the hammer and sickle. The graphics are quite static in nature with no dynamic lighting and shadows, animated environments or visual ambience that would depict the feel of a zombie infested neighborhood. It does however have a basic physics engine with rolling barrels and destructible furniture, but nothing like Half Life-2 or Penumbra where physics was put to practical use rather than a visual gimmick. The sound too is limited to grunts and cackles with the occasional voice over for some of the NPC’s. Music score isn’t too bad yet not worth mentioning either. A final verdict: You Are Empty is truly worth no more than the cost of a pirated PC DVD. A pastime when there is no good game to play all over and nothing better to do. It is uninteresting and brain dead in every aspect considering the standards set by some first person shooters with no real premise or purpose of existence unless if one considers the half baked story it claims to have.

28
Sep

Review:Scratches (PC)

Blackwood Manor, a rich and pristine estate from the Victorian era was recently acquired by Michael Arthate, a lone novelist looking for an environment of solitude in rural England to complete his novel. Little does he know of the past that haunts the place but as he walks into the dormant mansion, his paths cross those who lived there through the relics they left behind and he is unwillingly involved in a mystery that goes into the paranormal. The house itself is luxurious in every way. At first glance one realizes the class of educated nobility that lived here. Complete with patterned wallpapers adorned with classic oil paintings framed in mahogany wood and teakwood floors patched with elaborate carpets, antique European furniture tastefully selected for the many rooms of the three tiered house, hand painted vases and polished brass candelabras. But the eerie silence in this place speaks only of tragedy and death. As Michael trifles through books, memos and disintegrating hand written notes, he realizes the house belonged to an explorer whose subject of interest was an African tribe. Living alone the loneliness and past memories haunted him to the brink of madness. Scratches in the night, whispers in the dark and Michel would soon know what his predecessor was relating in his diaries. The gameplay is panoramic i.e. still- painted 360 degree views that lets one stand at a particular point and simply look all around with the mouse, clicking on interactable objects for a closer view or picking them up. Moving around is based on predetermined points each with its own panoramic view. Games such as this usually have the combine-items-and-use-them logic or the traditional contraptions that one has to figure out and Scratches share of traditionalism is not much to talk about. Nothing close to what Myst had to offer. The story continues with Michael exploring the multitude of rooms, reading through volumes of text to reveal the dark secrets that haunt the mansion. His quest to unveil the mystery exposes him to nightmares, shown as visual sequences and posing as the only heart gripping moments of the game. Other than that gameplay itself hasn’t much charm to it, unless one likes to admiringly gaze at aristocratic living conditions artistically exhibited in a 2nd generation graphics engine. Looking at the visuals one feels the old fashioned, grim and depressing atmosphere that the developers have tried to create, but the artwork is not the only thing that is old. The panoramic environments are still as death. In times of today, even panoramic or non-3-D backgrounds are animated with moving shadows and lightings, and yet in the world of Scratches, the water is a static image and the clouds in the sky don’t move. If only an up-to-date engine was used to develop the game, the tense atmosphere would actually materialize rather than forming only in the minds of the gamers. What would have been even better had the game been designed completely in 3-D giving gamers the freedom to move around and this would have added bone-chilling dimensions to the games premise especially during conclusive moments. Sound is an important feat for such games and seems to be reasonably well executed. The only issue was that most of the games dialogues were not audible and had to be read off the screen, adding to the dull experience. Music as always was the painful cliché consortium of the piano and violin, with the rise and fall of the strings and strokes in time with the game’s mood.The Directors Cut edition features an aftermath level showcasing a journalist who revisits Blackwood manor before it is demolished and reincarnates the horrors within. The game also has a small bug where the main door doesn’t open but fortunately has a patch available on the net. Scratches is like an absorbing and intriguing horror novel that is being narrated by a grumpy old lady, and hence is recommended to all those traditionalist adventurers who are inspired not by technological aspects of the game but that of the story, and do not mind holding on to a slow yet fascinating novel that picks up later on. For every other stereotype, don’t bother with this one.

07
Sep

Review: Gods-Land of Inifinity

As far as role playing games go, this ones rating should be a little around the mid-point. Gods-Lands of infinity has the looks, the feel of a game that wants to be grand in its appearance, gameplay and so on, but doesn’t quite get there. That said, fans of the genre will enjoy the game, depending on their tolerance level though as the game has dated visuals, corny storyline and a total lack of innovation by Cypron Studios. However, bearing in mind the Cypron studies is a small independent company, much can be forgiven. Having said that, the quality of the game will depend on the player. You will either enjoy the game immensely or not at all.The storyline for the game is one that follows gods at war, in a ruthless effort to claim the throne of the murdered lord of the gods. But it’s obvious that the conflicts wont be solved even if one of them claimed victory, that is of course till one of the gods, the god of darkness Mortagorn, discovers a weapon that cant be beaten. Mortagorns minions have been stomping down on the opposing forces of Bellarion, so it is important that a counter weapon be found. And so, the god of fire Arswaargh creates an avatar from his own body called Vivien, who is sent to a distant realm of Antasion. Of course, there’s the age old cliché of hero-with-amnesia gimmick as Vivien is stripped of her powers and goes on a mission to regain them and, by doing so, carry out the mission to find the gods of the land and ask them for help in finding a weapon to stop Mortagorn. It’s a pretty basic story line, and you’ll be thinking more then once that it was probably constructed by some guys in a basement while playing Battleship. It is an action/adventure game that gives you an array of missions and side quests and all the quirks you’d expect from a typical RPG. Its primarily a first person turn-based game where you have to talk to as many people as you possibly can, accept quests and open up more and more areas as your character gains experience. Along the way you’ll get the chance to upgrade your weapons and armour depending on how good you are at trading, you can buy or trade potions and expand your magical skills through learning from different teachers. The goal is simple, you fight, you gain experience, you level and gain new skills and then utilize them to your extent. Although the game is played through a first- person perspective throughout, expect for when you enter a battle, then you’re given a third person perspective turn-based mode.

 

You’d think, given the goal of averting apocalypse, you’d have more interesting missions then escorting merchants, trading goods and fetching things from one town to the next, but you’d be wrong. This is as interesting as it will get, but the slightly more interesting aspect is the free market that runs through different towns. Hints are given out about the different merchants who sell low and who buy high, so if you want to play the trader, you can make a fair bit of gold doing things like running pottery to the beekeepers or buying fish from one merchant and selling it to one in the next town for a higher price. However, there will be many who wouldn’t think of trading as the most interesting aspect of the game and will look for other activities. Unfortunately, trading is a necessity because of the amount of cash on offer in quests, as well as the high amount of cash needed to buy weapons and supplies. The gameplay is very linear, as you’re given a series of maps that continue to be revealed as you explore more of the game. These maps are all linked on the “ingame” world map so you can travel between them. Once they have opened to you, the process is pretty quick and simple. All that needs to be done is to find a signpost, click on it and you’re basically a click away from your next destination. This is a bright aspect of the game because unlike other RPG’s where you have to spend ages going from one town to the next, you can just click your way all over the map. The game auto saves every time you enter the map so you don’t have to.

 

Other parts of the game are just as time consuming as the traveling trader stuff. You need to constantly replenish your food supplies. Drinking and eating is a necessity everyday because hunger and thirst slows you down and prevents you from resting to regain hit points. The game has a full day/night cycle so you’ll need to replenish your energies often. You’ll get weak in terms of your carrying capacity too, which makes it hard to carry around the large amount of food you gather over time and after different quests, enemies also drop items after each battle, which you automatically pick up even if doing so makes you so encumbered that you can no longer move.

 

 

Combat is a little slow compared to other rpg’s. Battles are carried out in turn-based mode centered on action points. In battles, you either pick an attack method or choose between casting a spell and downing a potion during every turn. After going through that,you must endure the enemy’s attacks. Despite the presence of repetition, the developers didn’t think it a good idea for the player to just fall into a trance and repeatedly hit the maximum damage attack option, which is a good strategy and goes with the feel of the game. The battles are held quite strategically and after every third turn or so, you have to defend your position which enforces you to think tactfully about the next moves. Enemies don’t necessarily have to take pauses so you have to think smart to make your moves if you don’t want to be slaughtered during those down times. Once you start encountering serious opposition, battles can seem pretty interesting because your whole focus is on your next move. A lot is riding on each decision you make so it almost feels as though you’re solving puzzles during every battle to max out the damage you’re dealing out and minimize the damage you’re receiving. There’s a limited amount of magic involved in combat mode as well, but its only in combat mode so you cant heal or resurrect a character after the battle is finished. It also only opens up properly when you’re about a third of the way through the game. Spells are stored in crystals, which you purchase and add to your spell book, which progresses levels as the game moves along. However, the magic is a little underwhelming even if seen only in battles. Physical attacks seem to do more damage to your opponent then attack spells and using a summons to absorb attacks and to cast healing spells is more effective then using destructive spells.

 

The presentation of the game isn’t all that bad, but the biggest problem is the audio. The game has some of the corniest dialogues ever, and you’ll once again be thinking the script was written by people who have seen too many fantasy movies. Vivien is voiced by an American model Kyla Cole, but that doesn’t do much for the games popularity as the voice over sounds forced and terribly boring. Also, voice samples seem to have been provided by a handful of people, so you’ll be hearing the same voice for several different guards or merchants all voiced by the same woman. There are also several miscues and grammatical mistakes in the spoken dialogue, but that’s forgivable since Cypron Studios is a Slovakian developer. Also, some really funny sounding English can be heard throughout the game. A random man will introduce himself with an extremely bizarre “I am man, the lord of procreation!”, which is more likely to leave you in titters then intimidate you. Music isn’t quite so humorous though. It’s repetitive and more then often annoyingly flighty and too grand for the look of the game. The game would be visually pleasing if this were still the year 2000. There are some textures in the game, some areas that look very attractive and if they had a bit more detail, would look stunning and enhance the effect of the game. However, the game looks very cartoonish in its look, which is sad because a lot could’ve been done for the lush green outdoor setting. However the first person camera setting does make an effort at showing off these few graphical highlights.

 

Gods: Lands of infinity boasts about being a trading game, but it has several RPG aspects that die-hard RPG players would recognize and appreciate. It isn’t going to jump off any shelves as a tried and tested formula RPG, and has a few stumbles here and there, but it surpasses pre-made expectations at least. The look of the game is strong and consistent, the camera angle satisfying, the sound is a little problematic and repetitive but it pulls off the game pretty neatly. For fans and newbies to the RPG genre, the game delivers to its extent in the entertainment department, especially for those who have a taste for fantasy story lines and grand environments.

07
Sep

Review: Transformers

Transformers The Game

 

Like most movie-inspired video games, Transformers was released to coincide with the release of the movie, and falls straight into the category of just another movie-turned-game that didn’t quite meet its own expectations. Following the sad trend concerning movie-turned-games, this game is also one of those that feel rushed, as though the developers just wanted to pass it up as merchandise for the movies benefit. Following the events portrayed in the movie, Transformers the game lets users take control of their favourite robots-cum- automobiles as they choose whether to be on the good side or the bad. Players are given the choice to either protect the earth as Autobots or choose the path of destruction as Decepticons, hence there are 2 story lines with both their own pros and cons. You are given the chance to play co-op or battle head-to-head in Multiplayers mode, with up to 4 players. Almost every object in the game ca be used as a tool for destruction, trees, cars, buildings and the likes can be crushed, toppled, wrecked and even be used as weapons. One thing you’d feel as soon as you start the game is the clunky controls of the keyboard and mouse, and the game mechanics of transforming from a robot into a vehicle and driving/flying. You’d expect a lot more when you’ve got the ability to transform into a sports car from a robot and charge off away from your enemies, but the game doesn’t offer as much. There is much fun in being able to stomp around smashing whatever comes in your way as your favourite transformer but that can get old pretty quickly.

 

Although at first glance, the graphics look intimidating but the good thing is, you can play the game on a slow pc, so those of you avoiding it because you don’t have a beast of a pc can rest assured, it’ll work fine.

There is a campaign mode for those who want to follow the storyline. There are two campaign modes, Autobot and Decepticon, each following a unique perspective in the same narrative (loosely based on the film’s script). The Autobot campaign begins in the home town of human protagonist Sam Witwicky, as shown in the movie as well. As Autobot Bumblebee, who dedicated fans should be able to recognize, your task is to find Sam and protect him from the invading Decepticons. The reason why Sam needs saving is, of course, because he knows the whereabouts of a map to the AllSpark, the relic from the Transformers home planet of Cybertron, which is capable of bringing machines to life. It’s prized by both Decepticons, who wish to use it for evil, and by Autobots, who, like any other good guys, wish to destroy the AllSpark and any potential for future misconduct in relation to it.

If you follow the Decepticon campaign, you’ll find yourself in Qatar at a U.S military base. Assuming the role of Blackout, another known baddie, in helicopter form, the first task you’re given is to wage destruction at the base and use the military network to determine the location of Megatron (and hence the AllSpark). The story behind Megatron goes that he landed in the Arctic Circle thousands of years ago in his quest for the AllSpark, and was until the late 19th century encased in ice. Sam fits in the story here because his great-great-grandfather, the explorer Captain Archibald Witwicky, discovered Megatron and was inadvertently given a map to the AllSpark. And with that, the race is on: the first alien robot to find Sam and the AllSpark will have the power to control the universe. The plot is as simple as they come; Transformers is unlikely to win any awards for innovation in story. Campaign mode lets you roam the land freely, however in a limited space as the levels are small. There is,ofcourse a main quest with missions, referred to in the game as “chapters”. The main plot can only be advanced by completing these chapters but there are a number of side quests one can keep busy with. However, there’s no point to these side quests if you want to advance with the storyline, unless you want to add to your Percentage Complete statistics. One perk gained through these side quests is the Bonus material, but there’s not much point to that either as it consists of trailers of the movie, short clippings that are easily available over the internet and around 150 images that are both pixilated and low in resolution, so you can forget about using them as wallpapers on your desktop. Combat in the game gives each robot two types of ranged attacks, but due to weird camera angles, aiming proves difficult. Sometimes completing missions proves difficult because targets can’t be located, and the manual target lock mechanism doesn’t latch onto enemies with accuracy in the least. The camera follows you too closely for hand-to-hand combat to take place in a satisfying manner. There are times when the enemy is lost from your viewpoint. However, when you do manage to locate the enemy, combat is nothing more then a button bash-fest. Moreover, the weapons you acquire aren’t of much use as you can’t hit the enemy with their shields up, which goes without saying, and eventually you’ll be left with no choice but to pummel the enemy with your metal fists or throw large objects at them, such as buses and cars. Safe to say combat is most unsatisfying, which is unfortunate because you’d think all the fuss about primary and secondary weapons would mean something. The presentation of the game is the one aspect where the game is above average, the game environments and character models are both detailed and highly finished. Although the gameplay isn’t the best feature of the game, the environments almost make up for it, alas, the destruction that follows even if u accidentally brush against the buildings gets old pretty quickly. The fun in deliberately destroying your surroundings is very different, compared to buildings crumbling down at your slightest touch.The CG movies are highly detailed, and dedicated fans will get a kick out of the all-star voice cast and the concept of transforming at will, destructing of worlds and all. Fans will enjoy instantly transforming from a gigantic robot into a sports car, helicopter fighter jet or any other high-powered vehicle, that is, if they manage to finish it off even though it is relatively short. Players would want to find out the endings for both sides of the story, but the replayability after that is not so certain. The driving mechanism is the most problematic issue all throughout the game. The controls are a little hard to get used to, and sometimes you just get the impression that your giant robot is ice-skating. The different missions where you need to chase, escape, pursuit, reach on time will prove a little harder to do then you’d think. However, the exaggerated physics of the game can also be considered a plus point, only because how many games have you played where you can throw a mini-bus at your opponent? Visually it’s quite appealing and entertaining, but the gameplay is repetitive. There’s no concept of checkpoint saves, which means whole missions have to be replayed if you die. Voice acting is one decent aspect of the game, and it makes up for the otherwise unsatisfying audio. Some of the voice actors from the movie are present, including for the transformers, which makes the cut scenes and in-game instructions from Optimus Prime and Megatron compelling. Music is not so bad, but not unusually good either. Sound effects can’t even pass for a “not so bad”. Effects are all low-quality, and repetitive. They’re reminiscent of one of those old 2Dgames that only had 20 or so sound effects to get you through the whole game. It’s quite sad because a game that got this much publicity deserved better. The overall poor quality of the sound samples is exacerbated by a lack of support for hardware-accelerated or positional audio.

Activision and Travelers Tales may have released the game too early to be able to share some light with the movie. The game is short and feels rushed, and even dedicated fans would think twice about playing it again once they’ve managed to live through playing it once. It could have used a few more months in developments as there are some gaping holes in the playability of the game and other kinks that need sorting out before the game can be deemed fun.

 

21
Aug

Review: Stronghold Legends

Hot off the presses the latest release Stronghold Legends promises to continue its predecessor’s legacy. The game begins with quite an artistic and eye-catching loading image followed by a short but to the point introduction movie depicting the story of The Sword and Stone and King Arthur. The plot of the game narrates the original story of Arthur with a little twist. The game takes after its ancestors the Stronghold’s previous titles in the gameplay manner. The main menu has an impressive background of a snarling and roaring dragon, which heightens the anticipation. A nifty tutorial teaches all basics, which ensures a smooth starting. The game starts with a keep around which a stockpile and granary is built for storing and stockpiling resources such as food wood and stone. The main objective is to create a castle containing all the equipment required to build a massive army on order to conquer new lands and defend the existing ones. One gets to choose from three almost identical kingdoms the icy kingdom of Sigfried in Germany, King Arthur’s kingdom with his fabled knights and the evil Vlad the Impaler a.k.a. Dracula. Only different for the handful of creatures they spawn it’s almost the same experience playing with any of them. One encounters many famous historical personalities such as Merlin and the Knights of the Round Table, Count Dracula and Siegfried along the story. The game has several heroes such as Merlin, the Knights of the Round Table and Dracula. While Merlin can summon a powerful lightening ball that electrocutes all fiends in the region, King Arthur can summon a group of magical knights. Taxes imposed upon the peasants, which feed the castle treasury. Higher taxes will result in decrease in honor and popularity of the castle so the player is required to create harmony between the two utilities, rise in taxes should be countered by extra rations of food and vice versa. Honor gives the player an option to create special units, while popularity determines the current peasant population and those want to come to the kingdom. The militia units are quite well balanced, each having unique advantages and disadvantages. The game just as promised has delivered legendary creatures like the cackling witches on their broomsticks, the powerful dragons with their fiery breath, etc. The graphics have been tweaked up in comparison to the last engine, which used to have trouble rendering multiple units let alone an army; this engine however easily displays battalions of soldiers numbering in hundreds all together and with individual details. The ambience of the game is quite enjoyable, short and musical soundtracks with a medieval age ring to it blend in excellently with the game. The people are responsive and active providing salutations, complaints and even opinions about the governing of the kingdom. The narrator constantly warns the player of oncoming attacks and problems faced by the peasants in the castle. All in all Stronghold Legends is a decent game which some good, to the point, entertaining missions, good voice-overs and some of the best medieval atmospheres in a computer game.

21
Aug

Review: Resident Evil4 Bio Hazard

Capcom has been responsible for hit titles on the Playstation 2 console. One of which is Resident Evil 4 Bio Hazard, which was a remarkable success so it was decided that the game should try its luck on the PC also. The story begins when a well known pharmaceutical company Umbrella, responsible for creating biological weapons has yet another plague problem this time by a character by the alias of Lord Saddler who used to work at the Umbrella. He releases the plague in a far off village in Europe. The plagues effects include full control over the victims without putting them in danger. In the plot of this episode the daughter of the United State’s President is kidnapped. Agent Leon goes of on a rescue mission to hunt for Ashley the President’s daughter. He goes off against the local villagers, armed soldiers, priests and bosses that include Right Hand, Salazaar and other monsters. As the game has been transferred from the console it has inherited the traditional controller problem. Thanks to our crackers and modders there are patches available on the internet that allow the user to aim using the mouse control. The overall graphics quality is of the traditional PS2 hence forth not so bad. It gives reasonable performance using the minimum required hardware. The game is played in 3rd person view during which the player assumes the identity of Leon. He goes along shooting the non-zombie NPCs or doing it down and dirty melee. The main problem the player faces during the game is ammo. There is a constant shortage of ammo leading the player to keep a check on the ammunition situation. During the game Leon gets to use the standard pistol, shotgun, rocket launcher and various grenades. The basic weapons are then traded in or custom upgraded for better performance. In some of the levels the player is required to play as Ashley helping Leon in petty circumstances such as opening doors by getting a boost of Leon or other errands. The puzzles in the game are quite unique and do tend to give the player food for thought though getting stuck at one may prove to be troublesome. Leon keeps getting helped and advised by Hannah the “lady in the transmitter”, he later meets the famous “lady in red” and is helped by a cocky scientist. The story takes interesting twists and turns which keep the player interested. Tension of what may be lurking around the next corner keeps the player on the edge of the seat. The music is not very prominent which heightens the thrilling and chilling effect of the game. All in all if one is willing to sacrifice lots of time in order to learn the proper button configuration of the game it can be quite an appealing game to be played.

19
Aug

Review: Penumbra

Penumbra is FPS, paranormal thriller that promises a mind numbing, and bone-chilling experience. The main protagonist Philip gets a letter, from his long proclaimed dead father. He gets a few notebooks with indecipherable notes with a map of Greenland. Philip heads off on a wild goose chase straight from his ship to Greenland into a blizzard, into a creepy crawly mine filled with wild dogs and spiders lurking in dangerous corridors. The game is very real in some aspects, and like Fahrenheit it has tried to take the involvement of the gamer to a whole new level. Gameplay revolves around object manipulation, where one has to click and drag the mouse in the proper direction to go along with it. Hence the player feels more “involved” in the game, then the standard click-action technique. This has allowed the developers to create puzzles involving the creative handling of objects, like hooking a stray metal rod into a socket to create a lever, picking up rocks to smash frozen icicles over pathways or using rolling barrels as offense or defense. The environment compliments the game’s overall mood, the mineshaft totally dark, with lots of empty barrels and squeaky floorboards, rows of empty shelves with broken floorboards littered on the ground. Hand-to-hand combat is done with a hammer or a two-by-four with the same interaction technique. Here the designers somehow manage to mess up, the camera angle gets locked while holding the mouse button but that doesn’t affect the opponent who happily dances out of reach. Not something which signifies the end of the world but little things like these tend to ruin the game experience. The game is more about finding alternatives to direct conflict with the enemy. They seemed to have taken a leaf out of Leonardo Da Vinci’s book and applied his sfumato technique that is to blurify things to good use here. The black and white backdrops, or sepia terrains coupled with fuzzy blurry objects will make the player dread every step. The ambience is in perfect harmony with the game, from the squeaky floorboards to the growling of the dogs and the shuffling of the spiders in corners. The drums and piano underscore encapsulates the mood each time contact is made with an NPC further heightening the adrenalin. Following the recent episodic trend, total length of the game is quite short; some additional side stories would have done the game good. The new concept of moving the mouse for object interaction although is commendable, but not very practical as for that one needs quite some elbowroom. However there is a tweak to enable save games but one has to dig into the configuration files to do so. The game requires a heavy duty PC to play it in maximum settings, but what counts is that the game does have what it takes to compete with the best.




September 2010
M T W T F S S
« Nov    
 12345
6789101112
13141516171819
20212223242526
27282930  

Tags

16 players 2 worlds 200 billion 20GB 3d 60gb 80gb A space oddity Activision Age of Empires 1 AOE1 Arbit arcade Arthur Ashley Aspyer Media Australian barnyard beth llewellyn Bio Hazard Biohazard biologcial weeapons Biomechanical Bioshock blizzaRD Blood Blu Ray bon voyage Bounty Hunter campus Capcom Car racing Cheats chip chipmaker chips Command&Conquer3 Command & Conquer3 contrvoersies Corrupted Blood corruption credibility Crysis Cvenant Demo Directors cut Disk Dracula dragons DS ds lite DVD Earthworm Jim Earthworm Jim2 Edge of Twlight either Elder Scrolls Electronic Arts Entertainment Software Associations Video Game Voters Network epidemic EW2 expansion pack farenhiet Fear FEAR 2 film making Final Fantasy FPS game gamecube games GDI george harrison God of War2 Godfather gods land of infinity Grand Theft Auto3 graphics Greenland gta iv GTA3 guitar Guitar Hero III Halo Halo2 Halo3 Hannah hardeware failure HD DVD Holy Halo Hot Dog Hp Instance jam session Jow Kucan Kanes Wrath Knights of the Round Table Lady in Red land of inifinity.gods legaacy leo da vinci Leon Leonardo Da Vinci Lex Life limited edition loss Madden NFL08 Marine Master Chief medal of honor airborne Medical Merlin Microsoft Microsoft Vista migrate millions mines Modders Montreal movie Need for Speed Carbon Neverwinter Nights 2 new york news NFS Nina Fefferman ninja giaden Nintendo Nintendo DS nintendo wii NOD NPC nyc Oscars paranormal pc Penumbra Peter Moore Philip piracy Plague Playstation 3 Pokemon preview Prince of Persia processors Project Origins ps2 PS3 PSP RE4 Realms Red Octane regulations Reivew resident evil Resident Evil 4 reveiw Review Right Hand Ring of Death Robbie Bach Rune Factory S.TA.L.K.E.R Sadler san francisco Scratches Scrin September 16 Shadow of Chernobly Siegefreid Simcity simpsons sims Sims2 Skate Sonic and the secret Rings sonic rush adventure sony Space spartian green streetfighter IV Stronghold Legends stupid factor Super Paper Mario tabula rosa Team 17 The Assassins Creed the orange box Tiberium Wars toshiba transformers Two Worlds Ubisoft Umbrella US Department of Investigation USB Vlad the Impaler wall of protest warranty washington werewolves Wii Wikipedia witches Worms WOW Xbox360 XP yen you are empty Zul Gurub

Badge Farm

  • Firefox 2
  • CSSEdit 2
  • Textmate
  • Powered by Redoable 1.2
  • Add to Technorati Favorites
  • Feeds burnt by Feedburner
  • Feed

Close
E-mail It