For all those out there following EA titles, heres one genre you wouldnt expect EA to be seen making games for; survival horror. Dead Space is said to be developed in secrecy for a year and a half with a total of 15-18 programmers, who have been at it full on, trying to figure out what makes a game fit the wide genre of “horror”. Given that level of concentration, the game is set to be one of the best titles, comingo ut in late 2008. The visuals so far seem sharp and detailed, given that there is still an year for the game to actually come out, which will give EA plenty of time to work out the quirks of the game, as well as having ample time to add more scares to the already terrifying game for when it comeso ut on the PS3 and 360 even later on.It has the usual blood and gore found in other survival horror titles, but somehow seems bolder and looks promising to deliver ace psychological thrills for sure.
Author Archive for Ali Zahidi
preview: Dead Space
preview: Team Fortress 2
The sequal to Team Fortress has finally arrived, proving more eventful hours of bizarre gameplay. It has a winning approach which is both artistic and blazingly quick in its accessible albeit powerful gameplay. it has enough zing to even soften the hearts of those who have critisised the first of the two games. However, it still cant be labelled the best shooter out there and,for now, lacks bot support. Nevertheless, the game has enough factors to keep its followers interested, and has an inbuilt statistics system, into Steam, to help the player keep track of the game.So those who favoured the first game will definitly want to buy this one, as it provides a more thrilling experience then the first, and for new comers, the visuals themselves will reel them in. One major aspect is that Team Fortress 2 will get more maps, which is a relief because the game has been in development for years on end, and for a game to spend that much time in development, the end result can be nothing but kick-ass.
Enter one of the following passwords at Valkyriemon inside the DigiColiseum to active the corresponding cheat function:
- 100% Scan Data for DotFalcomonEnter “20060402” as a password.
- 100% Scan Data for DotMirageGaomonEnter “70307991” as a password.
- 100% Scan Data for SukamonEnter “20406002” as a password.
- Legend Sword, Legend Robe, and Legend RingEnter “02619020” as a password.
Enter one of the following passwords at Valkyriemon inside the DigiColiseum to active the corresponding cheat function:
- 100% Scan Data for DotAgumonEnter “19970628” as a password.
- 100% Scan Data for DotShineGreymonEnter “70307991” as a password.
- 100% Scan Data for NumemonEnter “82607991” as a password.
- Legend Sword, Legend Robe, and Legend RingEnter “02619020” as a password.
Normal mode
- Armlet Of Benediction: 30 Golden Scarabs
- Armlet Of Celerity: 25 Golden Scarabs
- Armlet Of Fortune: 40 Golden Scarabs
- Armlet Of Potency: 5 Golden Scarabs
- Dabilahro: 20 Golden Scarabs
- Great Spirit Elixir: 35 Golden Scarabs
- Jewel Of The Demon Seal: 45 Golden Scarabs
- Life Of Gods: 1 Golden Scarab
- Lives Of The Thousand Gods: 10 Golden Scarabs
- Plasma Saber MkII: 50 Golden Scarabs
- Spirit Of The Devils: 15 Golden Scarabs
Hard mode
- Armlet Of Benediction: 40 Golden Scarabs
- Armlet Of Celerity: 30 Golden Scarabs
- Armlet Of Fortune: 45 Golden Scarabs
- Dabilahro: 25 Golden Scarabs
- Dark Dragon Blade: 50 Golden Scarabs
- Plasma Saber Mark II: 49 Golden Scarabs
- Spear Gun: 35 Golden Scarabs
- Technique Scroll - Counter Attacks: 1 Golden Scarab
- Technique Scroll - Guillotine Throw: 10 Golden Scarabs
- Technique Scroll - Izuna Drop: 5 Golden Scarabs
- Windmill Shuriken: 15 Golden Scarabs
- Wooden Sword: 20 Golden Scarabs
Very Hard mode
- Armlet Of Fortune: 30 Golden Scarabs
- Art Of Inazuma: 40 Golden Scarabs
- Art Of The Ice Storm: 10 Golden Scarabs
- Art Of The Inferno: 1 Golden Scarab
- Dark Dragon Blade: 50 Golden Scarabs
- Jewel Of The Demon Seal: 25 Golden Scarabs
- Jewel Of The Demon Seal: 15 Golden Scarabs
- Jewel Of The Demon Seal: 35 Golden Scarabs
- Plasma Saber MkII: 49 Golden Scarabs
- Spirit Of The Devils: 20 Golden Scarabs
- Spirit Of The Devils: 5 Golden Scarabs
- Spirit Of The Devils: 45 Golden Scarabs
Master Ninja mode
- Ayane’s Ration: 30 Golden Scarabs
- Ayane’s Ration Bundle: 40 Golden Scarabs
- Dark Dragon Blade: 50 Golden Scarabs
- Elixir Of Spiritual Life: 5 Golden Scarabs
- Elixir Of The Devil Way: 15 Golden Scarabs
- Fragrance Hydrangea: 45 Golden Scarabs
- Fragrance Of Dayflower: 35 Golden Scarabs
- Great Devil Elixir: 20 Golden Scarabs
- Great Spirit Elixir: 10 Golden Scarabs
- Plasma Saber MkII: 49 Golden Scarabs
- Smoke Bomb: 25 Golden Scarabs
- Smoke Bomb: 1 Golden Scarab
In Chapter 7: The Monastery, after putting the Book Of Eons on the pedestal in the monastery, the tomb opens up and you are dropped downstairs into a dungeon with four “Will-O-Wisps” floating a ninja body, a chest, and a save pedestal. Stand just at the edge of the small pathway before the first “Will-O-Wisp”. You can charge your heavy attack (Triangle) and hit the one closest to you with it. Then, two more will try to attack you, and you may get caught in the super. This can produce up to 1,500 Orbs per visit, as many times as desired. Go back up the ladder then back down, and charge attack again for easy and quick money.
In Chapter 7: The Monastery, as you wind your way down the spiral ramp (with the giant dinosaur skeleton), you will find what appears to be a giant plug in the floor held up by three huge chains. It is called the “Econtra Babel Specus”. There is a shop on one side. On the other side is a corridor which leads to a “T” shaped room. As soon as you come around the left corner, prepare your ultimate technique with Triangle. Wait for the second power burst before launching it on to six “Will-O-Wisps” in a row. Try using the “Lunar-stage 2″ because of its upwards tornado-like effect. As soon as you have collected the Orbs, keep going left towards a ladder at the end of the room. Hit your ultimate again because there are seven more “Will-O-Wisps” coming up the ladder. As soon as you have collected the Orbs, go back the way you came. You do not have to go all the way out again; just about halfway up the corridor. As soon as you turn the corner they will respawn. You can repeat this as many times as desired. Since the store is in the next room, you can make enough money to buy whatever desired through the rest of the game. Note: This was done in Normal mode with Ryu.
In Chapter 12: The Aquaducts, when you reach the point where there is a save point near the main door (which leads to a huge statue of the girl, with three water weights around her), save the game. Turn around and face where you came from. Take a few steps and turn to the left path. You will see a small door, like an elevator. Go in there, and press L2 to display your Karma. The first time you go in, kill all the Scorpion-looking things and remember the total number killed. This number will appear on your Karma display. Return outside and save the game if desired. Go back in, but do not kill all of them. Leave when there are two to four of them remaining. Go back in and they will appear again. Repeat this as many times as desired.
Successfully complete the Separate Ways mini-game to unlock Ashley’s knight costume and Leon’s gangster costume. Ashley’s suit of armor is bullet and damage proof. She cannot get hurt by anything and it is so heavy she cannot be carried away. You do not have to worry about giving her First Aid Sprays, Herbs, or shooting Ganados trying to pick her up.
Successfully complete the game in Professional mode. The merchant will give you a PRL 412 laser cannon when you start Round 2 of Professional mode.
- Ada Wong: Pueblo
- Albert Wesker: Waterworld
- Hunk: Island Commando Base
- Jack Krauser: Castle
Once in the farmhouse, collect all the items while pushing the shelves against the windows. Stand in the corner by the stairs with Luis and fire until he tells you to go upstairs. Once up, stand in northwest corner (when facing down the stairs), and concentrate on firing in the direction of the stairs and pushing down the two ladders in that corner so that you do not become surrounded.
Because the raid continues until you kill a certain number, block two windows and shoot out the third until the enemies break in. Then, block the third window and deal with the other two. This allows you to get several kills in before it starts getting hectic.
After you defeat Ramon Salazar, walk further and there will be an intermission sequence where Ada will ask Leon if he needs a ride, and he accepts. When Ada brings him to the island, she will hook a rope onto the top of a cliff and say” I have some business to take care of”. While she is saying that, look at her skirt (especially when she goes to jump up). You can also see more of Ashley than usual when you jump out the window of the church and when you get on the jet ski.
- 1 2 3
- 4 5 6
- 7 8 9
Press X on the following in this order: 4, 7, 8, 9, 6, 3, 1, 7, 9.
- Betrayal: When you are in the cabin surrounded by Ganados, shoot Luis Sera about five to eight times. An intermission sequence will begin.
Chief Mendez: In the barn fight, do not evade his grab in the intermission sequence.
Del Lago (before fighting him): Stand on the dock by the lake where you fight the giant alligator (Del Lago). Fire your shotgun into the water several times. Eventually, Del Lago will come out and eat you.
Del Lago (when fighting him): After getting knocked out of the boat, swim back until you are just in reach of the boat. Del Lago will appear from underneath. Additionally, after killing Del Lago, do not cut the rope.
Giant insects: Let them vomit on you.
“It”: “It” has three ways of killing Leon. The first is when he is on the roof. He will grab Leon and snap his neck. Another is when he has the scissors tail. He will grab Leon by the legs and cut him in half. The finwl way happens after the three cages fall and the final fight on the cliff side begins. Shoot him until he goes underground. Allow him to kill you when he pops from under you.
Knife fight: At the end, let him press the knife through the cavity.
Molotov cocktails: In the beginning of the game, go up the ladder into the tower and wait for the villagers to burn you alive.
Prison Boss: Have low life and let him kill you with the first hit of his charge. He should impale you twice.
Regenerators: Both normal and spiked varieties have their own style of killing Leon.
Two Los Gigantes: In the magma floor/pool, activate the switch and stand next to the pool.
Trap door floor: Let Leon fall through the trap door that Salazar actives.
Wolves: When they jump on you, they will ravage your face. Once Leon is killed, look at their teeth.
You will have to fight four El Gigantes (the big monster that breaks through the door and picks up and crushes Leon). You will fight one by yourself, one with the girl, and two at the same time by yourself. The quickest way to kill them is to buy a rocket launcher immediately before the fight so that you do not take waste space in you inventory. Throw a flash grenade to stun him, then run around behind and shoot him in the back. You will kill him in one hit. The same can also be done on most of the Bosses. If this does not kill them, it will do a lot of damage.
To win easily against the two El Gigantes in Chapter 4-2, go up the ladder and go down the rope on the other side of the room to activate the mechanism. It will open the circle in the middle of the room and take an El Gigante into the lava. Do not try it a second time; the mechanism will not work again. Just use the rocket launcher to finish the remaining El Gigante.
To easily defeat Krauser’s final form, when his arm is mutated just use your knife whenever his guard is down. It is possible to defeat him in a little over a minute under the pro difficulty setting by using this technique. Additionally, when fighting Krauser, instead of wasting ammunition, use your knife. You should only have to hit him four or five times before he dies.
The most effective way to win this battle is to have the Mine Thrower and some grenades. Start the battle by running past Saddler to the end platform and climb up the ladder. Wait for Saddler to get close to where you are and throw the switch. This will trigger steel beams to crash into him. Saddler will flop down on the ground. Quickly jump off the platform and go near him. Press X to trigger Leon to “climb up”. Leon will stab his eye. You must stab Saddler around six times to defeat him. Quickly run across the bridge and get ready to do an action command to jump when the bridge falls. As Leon grabs on, repeatedly tap X to climb up. Be aware if Saddler has not jumped over to where you are, he will throw steel beams and you will have to do action commands to dodge them. Run to the end, and once again climb up the ladder. Get ready to throw the switch and cause Saddler to fall and stab him. There are now multiple ways to get him to flop down. A single grenade is enough, as well as a Dart Mine. You can use these to get him to fall. You get also take out the thermal scope for your sniper and target one of the four eyes on his legs. Those are all good ways to get Leon to stab his eye. Note: Stabbing Saddler’s eye is the only way to damage him. Finally, when you haved stab him enough an intermission sequence will appear, and Ada will throw a Rocket Launcher (Special) to you to finish the job. Grab it across the bridge and make room for it in your case. Point and shoot at Saddler, and the final battle intermission sequence will begin.
When you are in the castle, you may find a rocket launcher in the room where you must make a bridge to get to the other side. Take the rocket launcher but do not use it. Wait for your fight with Salazar to use it to end Chapter 4 easily. Immediately before the Boss battle with Salazar, take the TMP, the rocket launcher, some herbs, and a shotgun (Striker recommended, but the Riot Gun works). When you enter the room, watch Salazar fuse with the monster, then get to work. Use the shotgun or TMP on the tentacle to your left until it goes away. Grab the item that is at the end, then fire with the TMP until Salazar appears. Then, equip that rocket launcher and fire for a one hit kill. Get the 30,000 or 50,000 Peseta that he drops. This will pay for the rocket you used, and you will save health for the next chapter. Once the Pesata is collected, go down into the pit and pick up the remaining items. You can then leave and proceed to Chapter 5.
Some of the games which have released in the recent years possess such excellent storylines that they deserve to be made into movies. Although a few of the games have been promised to be converted on to the big screen, but it seems there are not enough. A few of the games which would make awesome movies are
1)Prince of Persia (whole series)
2)Farenhiet
3)Splinter Cell
4)Metal Gear Solid (whole series)
5)Warcraft
6) World of Warcraft
7)Halo (series)
8)God of War
9)Rainbow Six
10)Manhunt
A few names in the game record books the should be made into movies
Size does matter
The new PSP released by Sony, seems to have worked like a charm in the market. The previous makret leaders Nintendo DS Lite and Wii who were out-selling the PS3 are left gathering dust as the PSP zooms over them. According to the Famitsu almost 580,000 were sold in Japan. In the first week over 250,000 units were sold, the lighter version has won people over in Sony’s favor its seems. But it seems that even bfore the new PSP was released Sony started the PSP fever by launching Crisis: Final Fantasy VII and some limited edition packs. Sony PSP is now available in 6 smarty-like designer colors and is slimmer and lighter then its predessor.
Halo3 doing 300 million
Halo 3 is on spree it seems. The last part of the microsofts Trilogy Halo3 seems determiond to break all records as it blazes upto $300 million worldwide. On its release it fired upto $170 million. It seems Microsoft deemed it as “one of the most successful entertainment properties in history”.The Game is doing well on Xbox Live, with more than 2.7 million gamers online–over a third of the 7 million total registered Live users. Forty million hours of online games, which adds up to 4,500 years, have been played in the first week across the globe, with almost 30 million achievements unlocked.
Cheats:Sims2 Pet(PC)
Enable the “boolProp testingCheatsEnabled true” code, then go onto a different family. A strange code will appear at the top right hand corner. If you go onto the Sims’ needs, you can click on each one and drag it up or down, whichever desired. You can also increase the skill points of your Sims in the same way. This is useful if you want a promotion, if your Sim is depressed, if you are teaching a toddler to walk, etc. You can also hold [Shift] and click on a Sim. Click on “More”, then “Spawn” and create the Tombstone of L and D. You can click on this, then “More” then “Make everyone here friends with me”, which helps if you need friends to get promoted, or to complete an aspiration task.
Enable the “boolProp testingCheatsEnabled true” code, then hold [Shift] and click on a mailbox. You will now have new options, such as forcing a burglar to rob, know all Sims in the neighborhood (including NPCs and special Sims), force everyone you know to be friends, force pregnancy relations, invite all neighbors over, and more.
| Result | Cheat Code |
| List most cheat codes | help |
| Display information about indicated cheat | help [cheat command] |
| 1,000 more Simoleons | Kaching |
| 50,000 more Simoleons | motherlode |
| Pets fully controllable, but cannot cancel actions from their queue |
boolprop ControlPets [on or off] |
| Actions in a pet’s queue accessible | boolprop PetActionCancel [true or false] |
| Disable aging for kittens and puppies | boolprop DisablePuppyKittenAging [true or false] |
| Disable pet free will | boolprop PetsFreeWill [true or false] |
| View labels in detail for Buy and Build mode objects; shows which product they came from (EP or SP) |
boolprop ShowCatalogePFlags [true or false] |
| Activate tool to change the roof slopes of individual roofs | IndividualRoofSlopeAngle [15-75] |
| Delete all indicated objects on lot | DeleteAllObjects [Doors or Windows or Stairs] |
| Delete all fences on lot | DeleteAllFences |
| Delete all half walls on lot | DeleteAllHalfWalls |
| Delete all walls on lot | DeleteAllWalls |
| No censor; set to 8 to return to normal | intprop censorgridsize 0 |
| Have twins when baby is born | twinzr2cute, twinsr2cute, or ForceTwins |
| Remove all Sims; use in neighborhood view | deleteAllCharacters |
| Toggle terrain types; use in neighborhood view | TerrainType [desert or temperate] |
| Objects can be placed anywhere in buy and build modes; hand tool can move any object |
moveObjects [on or off] |
| Make Sims larger or smaller; 1.0 is normal | StretchSkeleton [number] |
| Prevent Sims from aging | aging [on or off] |
| Slow motion; 0 is normal, 8 is slowest | slowMotion [0-8] |
| Increase game performance with some graphics glitches |
Vsync [on or off] |
| Turn off facial DNA blending in Create A Sim | faceBlendLimits [on or off] |
| Use in neighborhood screen to invite more guests to a party |
intProp maxNumOfVisitingSims [number] |
| Enable postprocessing cheats; requires video card that supports pixel shaders |
boolProp enablePostProcessing [true or false] |
| Set to false to place objects out of grid | boolProp snapObjectsToGrid [true or false] |
| Toggle automatic game updates | autoPatch [on or off] |
| Set to false to remove props like rocks and towers from neighborhood |
boolprop displayNeighborhoodProps [true or false] |
| Set to false to remove roads from neighborhood |
boolprop displayNeighborhoodRoads [true or false] |
| Set to false to removes trees/plants from neighborhood |
boolprop displayNeighborhoodFlora [true or false] |
| Set to false to remove water from neighborhood |
boolprop displayNeighborhoodWater [true or false] |
| Set to false to removes house graphics from neighborhood |
boolprop displayLotImposters [true or false] |
| Set to false to remove bridges from neighborhood |
boolprop displayNeighborhoodRoadsWithModel [true or false] |
| Set to false and lots will not light up when highlighted in neighborhood |
boolprop lotTerrainLighting [true or false] |
| Set to false to remove removes water (ponds) from lots |
boolprop lotWater [true or false] |
| Set to false to remove floorpainting on lot | boolprop lotTerrainPaints [true or false] |
| Set to true and cars will have more detail in neighborhood |
boolprop carsCompact [true or false] |
| Set to trueto show lot information | boolprop lotInfoAdvancedMode [true or false] |
| Set to false to remove removes shadows on objects outside house |
boolprop objectShadows [true or false] |
| Set to false to remove shadows on objects inside house |
boolProp guob [true or false] |
| Set to true and walls will no longer cut away from selected Sim |
boolprop renderSelectedSimLevel [true or false] |
| Set to true to see the path where the selected Sim walks to |
boolProp displayPaths [true or false] |
| Set to true and blocks appear on Sims faces and on parts where Sims look at |
boolprop displayLookAtBoxes [true or false] |
| Set to false to place floor tiles outside lot | boolprop locktiles [true or false] |
| Set to false to raise and lower floor even when covered with objects |
boolprop constrainFloorElevation [true or false] |
| Set to true to light up objects continuously instead of only when used |
boolprop allObjectLightsOn [true or false] |
| Toggle grid in build or buy mode | boolprop showFloorGrid [true or false] |
| Toggle shadows for Sims | boolProp simShadows [true or false] |
| In neighborhood, shows filename of house when lot is highlighted |
boolprop ShowLotPackageFilename [true or false] |
| Create a new lighting file with specific lot lighting values | setLotLightingFile [filename] |
| After typing “expand“, will you see the game version in the cheat box |
gameVersion |
| Clear console window | clear |
| Expand or contract console window | expand |
| Close console window | exit |
| Unknown | boolprop lotTerrainCanvas [true or false] |
| Result | Cheat Code |
| Blur effect; red, green, blue value must be between 0 and 255, and x (bloom) between 0.0 and 1.0 |
bloom [r g b x] |
| Centered blur effect; centerX and centerY are screen coordinates; x (vignette) must be between 0.0 and 1.0 |
vignette [centerX centerY x] |
| Grainy screen effect | filmGrain [0.0-1.0] |
| Letterbox screen effect | letterBox [0.0-0.4] |
| Result | Command Line Parameter |
| Full screen | -f |
| Set screen resolution | -r[width]x[height] |
| Windowed screen | -w |
| Disable sound | -nosound |
| Result | Code |
| Collars | |
| Black Dot Cats | ZZZ11ZZZ9Q11Q91ZB1A or EEGJ2YRZQQ1IQ9QHA64 |
| Black Dot Dogs | ZZZ11ZZQHZ11Q91ZB1A or EEGJ2YRQZZ1IQ9QHA64 |
| Black Smiley Cats | ZZZ11ZZQ9Z1AQ91ZB1A or EEGJ2YRQQZ1RQ9QHA64 |
| Black Smiley Dogs | ZZZ11ZZZ9QAAQ91ZB1A or EEGJ2YRZQQARQ9QHA64 |
| Blue Bones Cats | ZZZ11ZZQHZAAQ91ZB1A or EEGJ2YRQZZARQ9QHA64 |
| Blue Bones Dogs | ZZZ11ZZZHZ11Z91ZB1A or EEGJ2YRZZZ1IZ9QHA64 |
| Blue Camouflage Cats | ZZZ11ZZZHQ11Q91ZB1A or EEGJ2YRZZQ1IQ9QHA64 |
| Blue Camouflage Dogs | ZZZ11ZZZHZ1AQ91ZB1A or EEGJ2YRZZZ1RQ9QHA64 |
| Blue Star Cats | ZZZ11ZZQ9Z11Z91ZB1A or EEGJ2YRQQZ1IZ9QHA64 |
| Blue Star Dogs | ZZZ11ZZQHQ11Q91ZB1A or EEGJ2YRQZQ1IQ9QHA64 |
| Green Flower Cats | ZZZ11ZZZ9ZA1Q91ZB1A or EEGJ2YRZQZAIQ9QHA64 |
| Green Flower Dogs | ZZZ11ZZQHZ1AQ91ZB1A or EEGJ2YRQZZ1RQ9QHA64 |
| Navy Hearts Cats | ZZZ11ZZZ9Z11Q91ZB1A or EEGJ2YRZQZ1IQ9QHA64 |
| Navy Hearts Dogs | ZZZ11ZZQ9Z11Q91ZB1A or EEGJ2YRQQZ1IQ9QHA64 |
| Orange Diagonal Cats | ZZZ11ZZQ9ZA1Q91ZB1A or EEGJ2YRQQZAIQ9QHA64 |
| Orange Diagonal Dogs | ZZZ11ZZZ9Z11Z91ZB1A or EEGJ2YRZQZ1IZ9QHA64 |
| Pink Vertical Strip Cats | ZZZ11ZZQ9QAAQ91ZB1A or EEGJ2YRQQQARQ9QHA6 |
| Pink Vertical Strip Dogs | ZZZ11ZZZHZA1Q91ZB1A or EEGJ2YRZZZAIQ9QHA64 |
| White Paws Cats | ZZZ11ZZQ9Q1AQ91ZB1A or EEGJ2YRQQQ1RQ9QHA64 |
| White Paws Dogs | ZZZ11ZZZ9Q11Z91ZB1A or EEGJ2YRZQQ1IZ9QHA64 |
| White Zebra Stripe Cats | ZZZ11ZZZHQ11Z91ZB1A or EEGJ2YRZZQ1IZ9QHA6 |
| White Zebra Stripe Dogs | ZZZ11ZZZHZ11Q91ZB1A or EEGJ2YRZZZ1IQ9QHA64 |
| Fur colors | |
| Blue Cats | ZZZ11ZZQHZA1Q91ZB1A or EEGJ2YRQZZAIQ9QHA64 |
| Blue Dogs | ZZZ11ZZQ9Q11Z91ZB1A or EEGJ2YRQQQ1IZ9QHA64 |
| Deep Red Cats | ZZZ11ZZQ9QA1Q91ZB1A or EEGJ2YRQQQAIQ9QHA64 ° |
| Deep Red Dogs | ZZZ11ZZQHQ1AQ91ZB1A or EEGJ2YRQZQ1RQ9QHA64 |
| Goofy Cats | ZZZ11ZZQHQ11Z91ZB1A or EEGJ2YRQZQ1IZ9QHA64 |
| Goofy Dogs | ZZZ11ZZZHZAAQ91ZB1A or EEGJ2YRZZZARQ9QHA64 |
| Green Cats | ZZZ11ZZZ9QA1Z91ZB1A or EEGJ2YRZQQAIZ9QHA64 |
| Green Dogs | ZZZ11ZZQHQA1Q91ZB1A or EEGJ2YRQZQAIQ9QHA64 |
| Light Green Cats | ZZZ11ZZZHQ1AQ91ZB1A or EEGJ2YRZZQ1RQ9QHA64 |
| Light Green Dogs | ZZZ11ZZZ9Q1AQ91ZB1A or EEGJ2YRZQQ1RQ9QHA64 |
| Neon Green Cats | ZZZ11ZZZHQA1Q91ZB1A or EEGJ2YRZZQAIQ9QHA64 |
| Neon Green Dogs | ZZZ11ZZZ9QA1Q91ZB1A or EEGJ2YRZQQAIQ9QHA64 |
| Neon Yellow Cats | ZZZ11ZZZHQAAQ91ZB1A or EEGJ2YRZZQARQ9QHA64 |
| Neon Yellow Dogs | ZZZ11ZZQ9QA1Z91ZB1A or EEGJ2YRQQQAIZ9QHA64 |
| Pink Cats | ZZZ11ZZQHZ11Z91ZB1A or EEGJ2YRQZZ1IZ9QHA64 |
| Pink Dogs | ZZZ11ZZZ9Z1AQ91ZB1A or EEGJ2YRZQZ1RQ9QHA64 |
| Purple Cats | ZZZ11ZZQ9ZAAQ91ZB1A or EEGJ2YRQQZARQ9QHA64 |
| Purple Dogs | ZZZ11ZZQ9ZA1Z91ZB1A or EEGJ2YRQQZAIZ9QHA64 |
| Fur patterns | |
| Bandit Mask Cats | ZZZ11ZZQHZA1Z91ZB1A, TB6IPB1IAFDMRIQT6DG, or EEGJ2YRQZZAIZ9QHA64 |
| Bandit Mask Dogs | ZZZ11ZZQHQAAQ91ZB1A or EEGJ2YRQZQARQ9QHA64 |
| Panda Cats | ZZZ11ZZQHQA1Z91ZB1A or EEGJ2YRQZQAIZ9QHA6 |
| Star Cats | ZZZ11ZZZ9ZAAQ91ZB1A or EEGJ2YRZQZARQ9QHA6 |
| Star Dogs | ZZZ11ZZZ9ZA1Z91ZB1A or EEGJ2YRZQZAIZ9QHA64 |
| Zebra Stripes Dogs | ZZZ11ZZZHQA1Z91ZB1A or EEGJ2YRZZQAIZ9QHA64 |

