Archive for October 1st, 2007

01
Oct

Cheats:Bioshock (PC)

: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the “defuser.ini” file in the game directory. Set a key binding to the following codes (for example, “F10=fly”. Then, press the corresponding key while playing the game to activate the corresponding cheat function. Note: Any active codes are disabled when a new area loads or intermission sequence plays.

Result

Cheat Code

God mode god

Disable clipping ghost

Flight mode fly

Disable “fly” and “ghost” codes walk

Teleport to pointer teleport

Alternate endings

There are two different endings in the game, depending on how the Little Sisters were treated. If more than one Little Sister was harvested, the “bad” ending will play. If no more than one Little Sister was harvested, but the rest were rescued, the “good” ending will play.

Restoring hacked robot’s health

After hacking a robot, it will begin firing at your enemies. If the robot gets hit, it will begin to lose health, catch on fire, and eventually blow up. To stop this from happening, deactivate the robot, then reactivate it a few seconds later. This should make the robot have full health again.

Hitting the jackpot at slot machine

Save the game before you start playing the slot machine. Then, keep reloading your saved game until you hit the jackpot.

Easy money

Use the Incinerate Plasmid on any slot machine to corrupt the machine. You will usually always win money when you use the burnt out machine.

Save game recommendations

Save the game before fighting a Big Daddy or other difficult enemies. If you do not like the results (used too much health, wasted too much ammunition, etc.), you can simply reload your saved game and try again until you are satisfied.

After becoming a Big Daddy, create a new saved game. At this point, you will be close to the end of the game. If you missed something, you can go to the Bathysphere and explore Rapture again; you are also a Big Daddy now so the Splicers will not harm you, security cameras will not set off alarms, etc.

Tonic locations

Medical Pavilion

1. Security Expert: On a shelf in the Twilight Fields mortuary.

2. Speedy Hacker: In the corner of Painless Dental.

3. Wrench Jockey: In Kure All, through the crawl shaft on the floor.

4. Hacker’s Delight: Activate the furnace in the Eternal Flame Crematory.

5. Static Discharge: In the Surgery Foyer next to Steinman’s lab.

6. Eve Link: Purchased at Gatherer’s Garden

7. Armored Shell: Purchased at Gatherer’s Garden

Neptune’s Bounty

8. Wrench Lurker: Lower Wharf, near the edge of the walkway (after you get the camera.).

9. Focused Hacker: Inside Fontaine Fisheries, next to first pneumo tube.

10. Medical Expert: On the lower Wharf as you enter the level.

11. Extra Nutrition: Purchased at Gatherer’s Garden

Arcadia

12. Security Evasion: On the lower left area of Arcadia. It will be next to a dead Houdini Splicer that is surrounded by four Thuggish Splicers.

13. Hacking Expert: On the desk as you enter the Research Laboratories.

14. Shorten Alarms: Purchased at Gatherer’s Garden

15. Human Inferno: Purchased at Gatherer’s Garden

Farmer’s Market

16. Eve Link 2: To the left of the entrance, near the Circus Of Value and U-Invent machine

17. Photographers Eye: In the bunk of the bottom floor of the winery.

Fort Frolic

18. Alarm Expert: On the balcony of the fleet Hall. Jump to it from the balcony next to it.

19. Frozen Field: Search Matin Finnegan’s corpse.

20. Extra Nutrition 2: Down the stairs behind the main stairway of the main atrium near Eve’s Garden.

21. Electric Flesh: In Cohen’s dressing room. Must complete his masterpiece, then go to the room next to the upstairs projection booth.

22. Medical Expert 2: Unlocked by Sander after you complete his masterpiece.

23. Hacking Expert 2: Purchased at Gatherer’s Garden

24. Bloodlust: Must be invented in the U-Invent machine

25. Booze Hound: Must be invented in the U-Invent machine

26. Hacker’s Delight 2: Must be invented in the U-Invent machine

Hephaestus

27. Frozen Field 2: On a desk in the bottom corner of the central core.

28. Security Evasion 2: In Lower Heat Loss Monitoring on a desk.

29. Damage Research: Secret crawlspace in the back of the lower workshops.

30. Shorten Alarms 2: Geothermal core (after you deploy the bomb).

Olympus Heights

31. Clever Inventor: On a desk in Suchong’s Apartment.

32. Electric Flesh 2: On a desk in Fontaine’s Apartment.

33. Speedy Hacker 2: Purchased at Gatherer’s Garden

34. Wrench Lurker 2: Purchased at Gatherer’s Garden

Apollo Square

35. Medical Expert 3: Second floor of Suchong’s clinic.

36. Focused Hacker 2: Fourth floor of the Hestia building.

Point Prometheus

37. Safe Cracker 2: Autopsy room of the first floor of Little Wonders.

38. Alarm Expert 2: On a filing cabinet in Point Prometheus.

39. Damage Research 2: On a desk in the second floor library.

40. Hacker’s Delight 3: Next to Rosie helmets in Failsafe Armory.

41. Human Inferno 2: Purchased at Gatherer’s Garden

Tenenbaum Gifts

42. Safecracker: Rescue 6 Little sisters.

43. Armored Shell 2: Rescue 15 Little sisters.

44. Prolific Inventor: Rescue 18 Little sisters.

Research Bonuses

45. Natural Camoflage: Research level 2 Houdini Splicers.

46. Scrounger: Research level 2 Leadhead Splicers.

47. Sportboost: Research level 2 Thuggish Splicer.

48. Photographer’s Eye 2: Research level 2 Rosie.

49. Wrench Jockey 2: Research level 2 Bouncer.

50. Extra Nutrition 3: Research level 4 Spider Splicer.

51. Sportboost 2: Research level 4 Thuggish Splicer.

52. Static Discharge 2: Research level 4 Leadhead Splicer.

53. Security Expert 2 : Research level 2 Security Bot.

Weapon Upgrade Station locations

1: In Peach Wilkins’ hideout (Neptune’s Bounty), bottom floor. As soon as you come downstairs, it is directly in front of you.

2: On the way to Farmer’s Market in Arcadia, the station is located to the left after you go up the first stairs coming from Tree Farm.

3: Go to Winery’s basement in Farmer’s Market. There is a flooded area with one of them attached to the wall. It is in front of you when you come down the stairs; just keep going forward.

4: In Fort Frolic, from the Atrium bottom floor, go towards the bathrooms. Then, move right and follow the path until you see some small stairs to your right leading up to a door. Go inside, then go down into the basement. The basement is filled with cigars and other stuff. The upgrade station is on the wall.

5: Go to Poseidon Plaza in Fort Frolic. Go to the other end of the bottom floor (the opposite end of where you enter). Go into Sinclair Spirits (the room that has a corpse on a sort of “altar”). In the basement of this store is the station.

6: In Hephaestus Core Room, go down to the bottom floor, and run around (literary). Eventually you will see it attached to the wall.

7: In Hephaestus, Kyburz’s office. It is attached to the left wall (back turned to the entrance) in the rear of the room.

8: At the bottom floor of the Mercury Suites area, on the back of the center pillar.

9: In Sander Cohen’s secret room, in the Olympus Heights’ Mercury Suites area.

10: Go to Atlas’ Headquarters in Apollo Square (Fontaine’s Home For The Poor area). It is located on the fourth floor. Go down the stairs in the room and look to the right. The station will be in front of you.

11: When you enter Point Prometheus and chase Fontaine, eventually you will end up in a little square, and Fontaine will go behind a locked Museum door. At the opposite end of this square (from where you came) is a dead Big Daddy. Next to it is the upgrade.

12: In the Voice changing labs in Point Prometheus, one of the labs has it.

Easy kills

When you start, you will have the Wrench and the Electric Bolt Plasmid. Using these in rapid succession against most Splicers can often result in an efficient, quick kill. First, shock the Splicer. Before the convulsion ends, switch to the wrench, aim high, and hit the Splicer over the head. An efficient way of killing the Spider Splicers is to shoot a few clips of anti-personnel ammunition, preferably from the machine gun.

Finding Chompers’ Dental key

The key to Chompers’ Dental in the Medical Pavilion is acquired by using Telekinesis through the broken window to the left of the door. There should be a corpse hanging over the broken window. The key should be grabbed with Telekinesis because it is hanging on a wall on the other side of the window. You can get Telekinesis in an area near here. You will need to get that first, but do not follow the arrow back to the rubble that you need to get rid of until you explore Chompers’ Dental. There is a safe and other good items inside. Note: Both Telekinesis and Chompers’ Dental are near where you find the shotgun.

Reaching Atlas Fontaine’s penthouse

The code to get to Atlas Fontaine’s penthouse is “5744″, which is in an Audio Diary.

Defeating Atlas Fontaine

Atlas Fontaine, the the final Boss, has three different styles of attacks: Flame Plasmid, Ice Plasmid, and Electric Plasmid Form. An easy way to defeat him in the first part is to use your Ice Plasmid and freeze him. Then, switch to your Telekinesis Plasmid. Grab an explosive tank, and throw it at him. Also, if desired, just use your telekinesis. He is very predictable if you are far away from him. Wait for him to throw a fire ball at you, then move out of the way. He will continue to run past you. Use this chance to fire the machine gun, which does the most damage to him. Once he goes back to his chamber to gain his life back, change to the Flame Plasmid, and get ready for some bots. Once he starts his routine of fire and run, shoot him with the Flame Plasmid as many times as possible. Continue to use the machine gun while he is aflame. He will now go back to his chamber one last time. He will now have electrical powers. Keep your Flame Plasmid ready. Shoot him with the Flame Plasmid, and he will run for the water. Once he jumps in the water and comes back out, hit him with it again. Be aware that there are Splicers all over as well; set them ablaze to get some extra life. There are many different ways to defeat him, but this is an easier way.

An easy way to defeat Atlas Fontaine is to make sure that you have the fully upgraded shotgun and the Decoy ability. After you drain his Adam, drop a decoy and while Atlas is attacking it, use the shot gun. After you have used all four rounds immediately cast Decoy again, reload your shotgun, then begin shooting him again. Repeat this until you have to drain his Adam. Once again, reload your shotgun and Plasmids before you drain his Adam. Then, start over using Decoy and the shotgun. Use health packs as needed and ignore any Splicers in the area, as they will be paying attention to your Decoy just like Atlas.

Defeating Big Daddies

When fighting a Big Daddy, use armor piercing rounds from the machine gun or pistol. For a more effective way of killing, launch frag grenades and run out a door. The Big Daddy will follow you. Fire proximity mines at the door, and when it walks through it will be damaged or destroyed.

Once you have obtained the crossbow and at least five Trap Bolts, it is easy to kill a Big Daddy. Face a wall and stand about three feet away. Make sure it is not something that the bolts can bounce off of, and you have at least a ten foot long straight wall. Once you are better skilled at this technique, you can try for shorter lengths if desired. Point straight ahead and fire a bolt. Take about two steps to the left or right, depending on your location and which way the Bid Daddy is facing, and fire another. Once you fire all five bolts, shoot the Big Daddy once with anything. If done correctly, it will run through the line of traps, taking enough of his health away so he can be killed with just a few more shots. Note: This may not work in an open area because Big Daddies strafe frequently. If you have the damage increase for the crossbow, it will only take three or four bolts to kill him. Do not crouch while setting up the traps. If the Big Daddy walks another way and gets out of sight, you may need to go back to get him. If you do get him, you can crouch under the set traps. An easy way to trigger bolt traps is to pick up something with Telekinesis and drag the object through it.

Defeating Frank Fontaine

To defeat Frank Fontaine very fast, when you first enter the room, hit him with the tool the Little Sisters gave you. Fight him when he throws you off. Once he is back on the bed, run up and hit him again with the tool to drain his Adam. This works a lot faster due to him only having four or five jars of Adam to drain, and the fights are not very long afterwards.

Defeating Peach Wilkins

Once the dark cloud envelopes the icy battlefield upon which you must face Peach Wilkins, save the game, and locate the hostile turret at the end of the room when the cloud clears. Load the game, and run to it before the cloud clears, so that you can quickly freeze or shock it. Then, hack it so it shoots your enemies. Crouch down by the area to your right when facing the turret. There are a few barriers here to protect you from enemy fire. However, to avoid damage by Wilkins’ grenades, keep Telekinesis as your active Plasmid. He will avoid the turret’s fire, but as long as you stay behind the barriers by the turret he will stay at a safe distance. This gives you time to calmly return his grenades using Telekinesis until he dies. The turret will take out most of the Splicers. This method makes things much easier because it eliminates the hectic “run around and hit enemies with the wrench” strategy that is otherwise your only option. If the turret is not used as an ally, it can easily become a problem, along with the bots triggered by the security camera. By hiding near the allied turret however, you also hide from the camera’s view.

Defeating security robots

If you are up against a stationary security robot (RPG, etc.), use Telekenesis to grab a crate or pallet. Hold it in front of you until you can find a place to hide and know what to do next. The item you hold up will block some attacks.

Pac-Man reference

In the Arcadia level, you will find a place that appears to be a bar. Search around a bit, and you will see a block of cheese, followed by holes. The cheese is cut like Pac-Man himself. There are holes next to it, none of which can be gun shots. If you shoot the floor with any weapon you have, the marks will not match.

Audio Diary locations

The following is a list of all 122 Audio Diary locations:

#

Audio Diary name

Speaker

Location

1

New Year’s Eve Alone Diane McClintock Kashmir Bottom Floor on top of table

2

Hole in the Bathroom Wall Steve Barker Kashmir Restaurant in the “Dames” bathroom

3

Released Today Diane McClintock Medical Pavilion Foyer on the reception desk

4

Adam’s Changes Steinman Emergency Access on the desk

5

Higher Standards Steinman Medical Pavilion Foyer near entrance on wall

6

Parasite Expectations Andrew Ryan Medical Pavilion Foyer near surgery on desk

7

Limits of Imagination Steinman Medical Pavilion Foyer by Eternal Flame’s wall

8

Love for Science Tenenbaum Medical Pavilion Foyer near health station

9

Vandalism Andrew Ryan Medical Pavilion Foyer near vending machines

10

Freezing Pipes McDonagh Medical Pavilion Foyer near bottom of stairs

11

Surgery’s Picasso Steinman Eternal Flame entrance near memorial

12

Enrage Trial Suchong Kure All corner of main room

13

Plasmids are the Paint Suchong Painless Dental desk in the corner

14

Useless Experiments Tenenbaum Dandy Dental floor near entrance

15

Testing Telekinesis Suchong Dandy Dental on the floor by Gatherer’s Garden

16

Symmetry Steinman Surgery Foyer wall by debris pile

17

Aphrodite Waking Steinman Surgery desk in northern OR

18

Not What She Wanted Steinman Surgery in the corpse on table the doctor worked on

19

Gatherer’s Vulnerability Steinman Lounge on the floor by Gatherer’s Garden

20

Bathysphere Keys Sullivan Lower Wharf under south end of the boardwalk

21

Timmy H. Interrogation Sullivan Lower Wharf in the water of the interrogation room

22

Fontaine Must Go Andrew Ryan Lower Wharf crawl under the metal grating by the pipes

23

Finding the Sea Slug Tenenbaum Upper Wharf table by the stairwell entrance

24

Masha Come Home Marista Lutz Upper Wharf floor by Little Sister

25

Picked Up Timmy H Sullivan Upper Wharf near Little Sister in the corpse

26

Watch Fontaine Andrew Ryan Upper Wharf next to the Circus of values machine

27

Have My Badge Sullivan Wharfmaster’s Office on desk

28

Adam Discovery Tenenbaum Upper Wharf in crate below the wharfmaster’s office

29

Eden Leaking McDonagh Upper Wharf hallway going towards Jet Postal

30

Fontaine’s Smugglers Tenenbaum Jet Postal bench in glass tube

31

Death Penalty in Rapture Andrew Ryan Jet Postal desk by vending machine

32

Smuggling Ring Sullivan Fighting McDonagh center bar table

33

Working Late Again Andrew Ryan Fighting McDonagh window bar table

34

Rapture Changing McDonagh Fighting McDonagh desk in basement office

35

Meeting Ryan McDonagh Fighting McDonagh crawl through the water filled ventilation shaft towards the Gene Bank

36

Arresting Fontaine McDonagh Fighting McDonagh room #6 upstairs

37

Saw Masha Today Marista Lutz Fighting McDonagh room #7 upstairs

38

Putting the Screws On Peach Wilkins Freezer Bottom Floor next to safe

39

Meeting With Fontaine Peach Wilkins Storage Cave ground by crates

40

Kraut Scientist Frank Fontaine Control Room Lower Floor in locked storage cave

41

Offered a Deal Peach Wilkins Submarine Bay on dock towards Arcadia

42

Seeing Ghosts McDonagh Tea Garden floor left of entrance

43

Mass Producting Adam Tenenbaum Tea Garden floor near chairs

44

Big Night Out Dieter Sonnekalb Tea Garden floor near ghost bench

45

Arcadia Closed Langford Tea Garden desk near Gene Bank

46

The Market is Patient Andrew Ryan Waterfall Grottos bench near U-Invent

47

Early Tests Promising Langford Waterfall Grottos near water wheel

48

Offering a Better Product Andrew Ryan Waterfall Grottos near water wheel

49

Heroes and Criminals Diane McClintock Waterfall Grottos in locked machinery room

50

Shouldn’t Have Come Mariska Lutz Lower Rolling Hills bench near stairs

51

The Saturnine Langford Lower Rolling Hills cave behind waterfall

52

Arcadia and Oxygen Langford Tree Farm near crate at entrance

53

What Won’t They Steal Langford Research Laboratories near entrance

54

Teaching an Old Hound Langford Research Laboratories table in second room

55

Lazarus Vector Langford Langford’s Office in Julie Langford’s body

56

Lazarus Vector Formula Langford Langford’s Office in Julie’s wall safe

57

Maternal Instinct Tenenbaum Tree Farm on the steps towards Farmer’s Market

58

Bee Enzyme Tasha Denu Farmers Market ground near pneumo tube

59

First Encounter Andrew Ryan Farmers Market near Bouncer corpse

60

Hatred Tenenbaum Farmers Market lower storage room desk

61

Desperate Times Andrew Ryan Farmers Market near freezer crawlspace

62

Pulling Together Andrew Ryan Farmers Market on meat market counter

63

Water in Wine Pierre Gobbi Farmers Market near winery sign

64

Adam Explained Tenenbaum Silverwing Apiary near entrance counter

65

Functional Children Tenenbaum Winery on the back table

66

The Great Chain Andrew Ryan Arcadia Metro Station bench right of entrance

67

Musical Insult Sander Cohen Fleet Hall Theatre storage room near guitar

68

The Doubters Sander Cohen Cohen’s Collection downstairs table

69

Come to the Record Store Cobb Southern Mall on table outside of the restroom

70

The Wild Bunny Sander Cohen Sophia Salon in closet behind counter

71

Artist’s Feud Sullivan Cocktail Lounge above the bar safe

72

Fancy Cigarettes Albert Milonakis Le Marquis D’Epogue downstairs near corpse

73

The Iceman Cometh Martin Finnegan Frozen Tunnel left of entrance hall

74

Stood Up Again Diane McClintock Upper Atrium top of stairs near Fleet Hall’s entrance

75

Guns Blazing McDonagh Robertson’s Tobaccoria table near entrance

76

Pregnancy Jasmine Jolene Eve’s Garden under bed behind stage

77

It’s All Grift Hector Rodriguez Eve’s Garden on the bar

78

Fontaine’s Army McDonagh Sir-Prize left of stairs in crate

79

Bumb Culpepper? Sullivan Pharoah’s Fortune on pool table upstairs

80

Ryan’s Stableboy Anna Culpepper Rapture Records behind entrance counter

81

Requiem for Andrew Ryan Sander Cohen Projection Booth on office table

82

Ryan Takes F Futuristics McDonagh Hephaestus Bathysphere St. crate near the Circus of Values machine

83

Scooping the Gate Kyburz Outside Ryan’s Office near the Circus of Values machine

84

Stopping Ryan McDonagh Ryan’s Office first corpse on right

85

Going to Heat Loss Anya Andersdotter Outside Ryan’s Office forth corpse on right

86

A Man or a Parasite Andrew Ryan Hephaestus Core desk outside of bunks

87

Fontaine’s Legacy McDonagh Hephaestus Core near Vita-Chamber on the walkway

88

Assassin Anya Andersdotter Hephaestus Core near Gatherer’s Garden

89

Kyburz Door Code Pablo Navarro Heat Loss Monitoring floor in the corner

90

Genetic Arms Race McDonagh Lower Heat Loss Monitoring on desk in flooded area

91

Getting a Break Pablo Navarro Lower Heat Loss Monitoring on desk near tonic

92

Impossible Anywhere Else Andrew Ryan Hephaestus Core desk at bottom walkway

93

Running Short on R-34s Pablo Navarro Hephaestus Core desk outside the Workshops entrance

94

Device Almost Finished Kyburz Lower Workshops office desk at bottom of the stairs

95

Great Chain Moves Slowly Andrew Ryan Kyburz’s Office desk in back of room

96

The Dream Kyburz Lower Workshops corpse in middle of room

97

Assembling the Bomb Kyburz Lower Workshops secret crawlspace desk

98

Market Maintenance Code Pablo Navarro Lower Workshops crawlspace under stairs

99

The Vita Chamber Suchong Control Room desk left of entrance

100

Mind Control Test Suchong Control Room on table beneath photos

101

Baby Status Suchong Control Room on table beneath photos

102

Mozart of Genetics Suchong Olympus Heights Bistro Square snack bar

103

Artist Woman Sullivan Culpepper’s Apartment main room’s corner table

104

Fontaine’s Homan Jukebox Suchong Suchong’s Apartment on floor in south room

105

Mind Control Antidote Suchong Suchong’s Apartment on desk next to tonic

106

Fontaine’s Breakup Paparazzi Mercury Suites near U-Invent machine on the walkway

107

Sad Saps Frank Fontaine Fontaine’s Apartment coffee table near cigars

108

What’s Happening Here? Diane McClintock Apollo Square on the ground near Circus of Values

109

Atlas Lives Diane McClintock Apollo Square near Gatherer’s Garden

110

Protection Bond Suchong Artemis Suites Suchong’s office floor

111

Meeting Atlas Diane McClintock Hestia Chambers right of entrance

112

The Longest Con Frank Fontaine Atlas’ Headquarters on desk next of tonic

113

Today’s Raid Diane McClintock Atlas’ Headquarters in corpse near the safe

114

Changing Employers Suchong Main Hall melt the ice, enter the closet upstairs, search the trash can

115

Why Just Girls? Tenenbaum Atrium Balcony on desk in second floor of orphanage

116

Extra Munitions Suchong Plasmid Prototyping ground near RPG turret

117

Marketing Gold Andrew Ryan Test Subject Storage on machine in right part of room near water

118

Missing Boots Suchong Candidate Conversion Area desk in back of room

119

Protector Smell Suchong Suit Assembly machinery 2nd floor SW

120

Protecting Little Ones Suchong Suit Assembly desk 2nd floor SE room

121

Mistakes Andrew Ryan Suit Assembly near the Gene Bank

122

Cheap Son of a Bitch Suchong Suchong’s small storage area desk




October 2007
M T W T F S S
« Sep   Nov »
1234567
891011121314
15161718192021
22232425262728
293031  

Tags

16 players 2 worlds 200 billion 20GB 3d 60gb 80gb A space oddity Activision Age of Empires 1 AOE1 Arbit arcade Arthur Ashley Aspyer Media Australian barnyard beth llewellyn Bio Hazard Biohazard biologcial weeapons Biomechanical Bioshock blizzaRD Blood Blu Ray bon voyage Bounty Hunter campus Capcom Car racing Cheats chip chipmaker chips Command&Conquer3 Command & Conquer3 contrvoersies Corrupted Blood corruption credibility Crysis Cvenant Demo Directors cut Disk Dracula dragons DS ds lite DVD Earthworm Jim Earthworm Jim2 Edge of Twlight either Elder Scrolls Electronic Arts Entertainment Software Associations Video Game Voters Network epidemic EW2 expansion pack farenhiet Fear FEAR 2 film making Final Fantasy FPS game gamecube games GDI george harrison God of War2 Godfather gods land of infinity Grand Theft Auto3 graphics Greenland gta iv GTA3 guitar Guitar Hero III Halo Halo2 Halo3 Hannah hardeware failure HD DVD Holy Halo Hot Dog Hp Instance jam session Jow Kucan Kanes Wrath Knights of the Round Table Lady in Red land of inifinity.gods legaacy leo da vinci Leon Leonardo Da Vinci Lex Life limited edition loss Madden NFL08 Marine Master Chief medal of honor airborne Medical Merlin Microsoft Microsoft Vista migrate millions mines Modders Montreal movie Need for Speed Carbon Neverwinter Nights 2 new york news NFS Nina Fefferman ninja giaden Nintendo Nintendo DS nintendo wii NOD NPC nyc Oscars paranormal pc Penumbra Peter Moore Philip piracy Plague Playstation 3 Pokemon preview Prince of Persia processors Project Origins ps2 PS3 PSP RE4 Realms Red Octane regulations Reivew resident evil Resident Evil 4 reveiw Review Right Hand Ring of Death Robbie Bach Rune Factory S.TA.L.K.E.R Sadler san francisco Scratches Scrin September 16 Shadow of Chernobly Siegefreid Simcity simpsons sims Sims2 Skate Sonic and the secret Rings sonic rush adventure sony Space spartian green streetfighter IV Stronghold Legends stupid factor Super Paper Mario tabula rosa Team 17 The Assassins Creed the orange box Tiberium Wars toshiba transformers Two Worlds Ubisoft Umbrella US Department of Investigation USB Vlad the Impaler wall of protest warranty washington werewolves Wii Wikipedia witches Worms WOW Xbox360 XP yen you are empty Zul Gurub

Badge Farm

  • Firefox 2
  • CSSEdit 2
  • Textmate
  • Powered by Redoable 1.2
  • Add to Technorati Favorites
  • Feeds burnt by Feedburner
  • Feed

Close
E-mail It