You Are Empty, a game by the Russians, depicting the Russians is one that appears good at first glance, but it takes only moments for the illusion to wear off. The game commences with a bizarre yet artistically depicted intro formed as a collage of stop motion videos and silhouettes depicting a soldier’s life in the post world war era of the Soviets. He’s off to work when he gets struck by a vehicle, only to wake up in what looks like a medical facility. He is attacked by patients in straightjackets and head clamps and nurses who have an acute resemblance to a Pamela Anderson zombie without makeup. Escaping from the hospital with a revolver which is found lying around along with a large spanner, he leaves the building only to be attached by a fireman with bloodshot eyes and an axe. Reaching an outer office building in this deserted medical campus he enters and office where he finds a note taking about a drug that was administered to the patients and this is where he is attacked by an old scientist wearing a gas mask. And this is how the game progresses, abstract videos that make no sense what so ever, throngs of brainless opponent clones launching themselves at the protagonist with no real purpose as he aimlessly trudges through level after level finding bits of paper supposedly revealing a story and meeting a couple of people sane enough to share intel with him. It doesn’t take long for someone to figure out the story which couldn’t have been more cliché. A Communist Russian empire in the early 50’s where a hospital’s denizens are subjected to a drug that makes them into superhuman soldiers, but of course something goes wrong (or had to) and before you know it, the hospital, then the whole town gets infested with the virus and Mr. Soldier here, the unintentional test subject has to get to the bottom of it before the virus activates in his blood stream, fighting off every Tom Dick and Harry that was playing their civic role in Soviet society before the catastrophe. Despite being bland in every way, the game doesn’t fall short of its target variety ranging from middle aged skinny farmers wives and the toothless elderly with double barrel shotguns, Russian ballerinas and air borne assault units with dual propeller blades whirring in the air and above all giant featherless raptor-chicken hybrids being bred as an experiment by Soviet scientists. Nevertheless, the swarms of enemy clones are only visually different and at the most either hack at you or have a firearm with no intelligence whatsoever. Even the weapons though nothing outrageous are amusing to play with. The Communists have left behind the usual pistols, shotguns and submachine guns to play with, apart form the awe inspiring hydraulic nail-gun and Molotov cocktails (petrol in empty beer bottles with burning rags at the end). The games visuals are 2 years old and probably because the developers didn’t meet the expected deadline, hence the game should run smoothly with crispy visuals on older rigs. The aesthetics of the game suit the premise i.e. a USSR industrial colony filled with mutated people, dull and boring to the core. From the hospital to the industrial zones, there isn’t much to gorge at because the soviets back in their golden days didn’t really have spectacular towns for their blue collar workforce. There is exceptional detail in the environments with plenty of socialist propaganda, operatic scores of Russian opera played here and there and posters in their native language symbolically exhibiting Stalin and the hammer and sickle. The graphics are quite static in nature with no dynamic lighting and shadows, animated environments or visual ambience that would depict the feel of a zombie infested neighborhood. It does however have a basic physics engine with rolling barrels and destructible furniture, but nothing like Half Life-2 or Penumbra where physics was put to practical use rather than a visual gimmick. The sound too is limited to grunts and cackles with the occasional voice over for some of the NPC’s. Music score isn’t too bad yet not worth mentioning either. A final verdict: You Are Empty is truly worth no more than the cost of a pirated PC DVD. A pastime when there is no good game to play all over and nothing better to do. It is uninteresting and brain dead in every aspect considering the standards set by some first person shooters with no real premise or purpose of existence unless if one considers the half baked story it claims to have.
Archive for September 28th, 2007
Review:You Are Empty(PC)
Review:Scratches (PC)
Blackwood Manor, a rich and pristine estate from the Victorian era was recently acquired by Michael Arthate, a lone novelist looking for an environment of solitude in rural England to complete his novel. Little does he know of the past that haunts the place but as he walks into the dormant mansion, his paths cross those who lived there through the relics they left behind and he is unwillingly involved in a mystery that goes into the paranormal. The house itself is luxurious in every way. At first glance one realizes the class of educated nobility that lived here. Complete with patterned wallpapers adorned with classic oil paintings framed in mahogany wood and teakwood floors patched with elaborate carpets, antique European furniture tastefully selected for the many rooms of the three tiered house, hand painted vases and polished brass candelabras. But the eerie silence in this place speaks only of tragedy and death. As Michael trifles through books, memos and disintegrating hand written notes, he realizes the house belonged to an explorer whose subject of interest was an African tribe. Living alone the loneliness and past memories haunted him to the brink of madness. Scratches in the night, whispers in the dark and Michel would soon know what his predecessor was relating in his diaries. The gameplay is panoramic i.e. still- painted 360 degree views that lets one stand at a particular point and simply look all around with the mouse, clicking on interactable objects for a closer view or picking them up. Moving around is based on predetermined points each with its own panoramic view. Games such as this usually have the combine-items-and-use-them logic or the traditional contraptions that one has to figure out and Scratches share of traditionalism is not much to talk about. Nothing close to what Myst had to offer. The story continues with Michael exploring the multitude of rooms, reading through volumes of text to reveal the dark secrets that haunt the mansion. His quest to unveil the mystery exposes him to nightmares, shown as visual sequences and posing as the only heart gripping moments of the game. Other than that gameplay itself hasn’t much charm to it, unless one likes to admiringly gaze at aristocratic living conditions artistically exhibited in a 2nd generation graphics engine. Looking at the visuals one feels the old fashioned, grim and depressing atmosphere that the developers have tried to create, but the artwork is not the only thing that is old. The panoramic environments are still as death. In times of today, even panoramic or non-3-D backgrounds are animated with moving shadows and lightings, and yet in the world of Scratches, the water is a static image and the clouds in the sky don’t move. If only an up-to-date engine was used to develop the game, the tense atmosphere would actually materialize rather than forming only in the minds of the gamers. What would have been even better had the game been designed completely in 3-D giving gamers the freedom to move around and this would have added bone-chilling dimensions to the games premise especially during conclusive moments. Sound is an important feat for such games and seems to be reasonably well executed. The only issue was that most of the games dialogues were not audible and had to be read off the screen, adding to the dull experience. Music as always was the painful cliché consortium of the piano and violin, with the rise and fall of the strings and strokes in time with the game’s mood.The Directors Cut edition features an aftermath level showcasing a journalist who revisits Blackwood manor before it is demolished and reincarnates the horrors within. The game also has a small bug where the main door doesn’t open but fortunately has a patch available on the net. Scratches is like an absorbing and intriguing horror novel that is being narrated by a grumpy old lady, and hence is recommended to all those traditionalist adventurers who are inspired not by technological aspects of the game but that of the story, and do not mind holding on to a slow yet fascinating novel that picks up later on. For every other stereotype, don’t bother with this one.







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