The fifth in the immensely popular genre defining Simcity series, Simcity Societies is going to be a whole new experience, unlike predecessors. Earlier on the game was about managing cities, developing infrastructure, setting up commercial, government and residential buildings and facilitating denizens of the city to ensure happy, healthy and safe living standards. Simcity titles build up on complexity as they evolved. This version however goes back to the simple and enjoyable city building experience with less emphasis on building rules and more on citizen personalities as they react to the dynamically to the environment created. They can all be interacted with at ground level as they share their sentiments or behave rationally in their environment. A guy going to a pub could get beaten up or stroll out with no conscience of the world around him. Simcity Societies has the concept of societal values such as prosperity, knowledge, authority, spirituality, creativity and productivity and the plethora of buildings each has an impact on the core vision the city operates on. The Orwellian city based on core authority would be adorned with governmental buildings, dictator statues and surveillance cameras to spot even the slightest act of littering. The more casual artistic city with prosperity and creative values would be adorned with renaissance architecture and luxury oriented denizens. With such innovative concepts, immense variety of buildings and well developed AI; Simcity Societies is expected to top charts in the footsteps of its predecessors.
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Sep
07







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