Like all simulation games, the players are required to run or create some building or organization. After the last Sid Meir’s RailRoad Tycoon, Hospital Tycoon has now joined the cue. Codemaster with its Hospital Tycoon has decided to step in previously dominated by Maxis and Sid Meir and it has to do its homework if it wants to survive in the market. The game focuses on the running a good hospital, equipped with wacky doctors and nurses to treat their wacky patients. As seen in most simulation games the interaction of the staff and the patients, other individuals depend on how well the hospital is. The better the hospital, the more patients shall arrive and that in turn shall boost the economy and vice versa. It will involve quite some micro-management like the expenditures on the hospital and requirements of ambulances for patients. The game also has a humorous side to it, like the ailments, which the patients are suffering, may vary from Monkey Nuts to Stress Zimbosis may have equally amusing treatments. Such a game may prove to be more interesting to the public.
Archive for September 24th, 2007
Mealstrom(PC) Summary
Maelstrom, a production of the union of two companies Codemasters and KD Vision, earlier responsible for the game Perimeter in 2004, features two factions of humanity who are at war with each other are attacked by aliens. Maelstrom adheres to a basic real-time strategy formula, quite opposite to its predecessor. The story starts a few thousand years later on planet Earth when a freak cataclysm destroys most of its human population. The remaining population is divided into two factions the Ascensions who want to rebuild the Earth their own way, on the other hand there are the Remnant, who want the Earth to the way it was in freedom. It turns out the cataclysm was created by Hai-Genti aliens who want to add this planet to their homes. The player can play as any one of the factions and the campaigns are related to each other. The Ascension stars futuristic looking vehicles, shiny building all supporting the fact that they are sufficiently advanced. The Remnants look a bunch of military guys using salvaged vehicles and desolated structures. The Hai-Genti faction is something new altogether. Their structures seem to ooze out of the spores and they only have organic units unlike the traditional spaceships. The game is relatively traditional with starting of each campaign with a handful of soldiers and vehicles to establish a base and kick hell out of the opponent. The game also stars heroes, which are somewhat stronger than normal units as they have abilities. The player can zoom to third person and have a close up view of the battlefield. It is sure that major goal of the game creators was achieved in creating a traditional sci-fi game in the strategy genre.







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