Archive for September 7th, 2007

07
Sep

Review: Gods-Land of Inifinity

As far as role playing games go, this ones rating should be a little around the mid-point. Gods-Lands of infinity has the looks, the feel of a game that wants to be grand in its appearance, gameplay and so on, but doesn’t quite get there. That said, fans of the genre will enjoy the game, depending on their tolerance level though as the game has dated visuals, corny storyline and a total lack of innovation by Cypron Studios. However, bearing in mind the Cypron studies is a small independent company, much can be forgiven. Having said that, the quality of the game will depend on the player. You will either enjoy the game immensely or not at all.The storyline for the game is one that follows gods at war, in a ruthless effort to claim the throne of the murdered lord of the gods. But it’s obvious that the conflicts wont be solved even if one of them claimed victory, that is of course till one of the gods, the god of darkness Mortagorn, discovers a weapon that cant be beaten. Mortagorns minions have been stomping down on the opposing forces of Bellarion, so it is important that a counter weapon be found. And so, the god of fire Arswaargh creates an avatar from his own body called Vivien, who is sent to a distant realm of Antasion. Of course, there’s the age old cliché of hero-with-amnesia gimmick as Vivien is stripped of her powers and goes on a mission to regain them and, by doing so, carry out the mission to find the gods of the land and ask them for help in finding a weapon to stop Mortagorn. It’s a pretty basic story line, and you’ll be thinking more then once that it was probably constructed by some guys in a basement while playing Battleship. It is an action/adventure game that gives you an array of missions and side quests and all the quirks you’d expect from a typical RPG. Its primarily a first person turn-based game where you have to talk to as many people as you possibly can, accept quests and open up more and more areas as your character gains experience. Along the way you’ll get the chance to upgrade your weapons and armour depending on how good you are at trading, you can buy or trade potions and expand your magical skills through learning from different teachers. The goal is simple, you fight, you gain experience, you level and gain new skills and then utilize them to your extent. Although the game is played through a first- person perspective throughout, expect for when you enter a battle, then you’re given a third person perspective turn-based mode.

 

You’d think, given the goal of averting apocalypse, you’d have more interesting missions then escorting merchants, trading goods and fetching things from one town to the next, but you’d be wrong. This is as interesting as it will get, but the slightly more interesting aspect is the free market that runs through different towns. Hints are given out about the different merchants who sell low and who buy high, so if you want to play the trader, you can make a fair bit of gold doing things like running pottery to the beekeepers or buying fish from one merchant and selling it to one in the next town for a higher price. However, there will be many who wouldn’t think of trading as the most interesting aspect of the game and will look for other activities. Unfortunately, trading is a necessity because of the amount of cash on offer in quests, as well as the high amount of cash needed to buy weapons and supplies. The gameplay is very linear, as you’re given a series of maps that continue to be revealed as you explore more of the game. These maps are all linked on the “ingame” world map so you can travel between them. Once they have opened to you, the process is pretty quick and simple. All that needs to be done is to find a signpost, click on it and you’re basically a click away from your next destination. This is a bright aspect of the game because unlike other RPG’s where you have to spend ages going from one town to the next, you can just click your way all over the map. The game auto saves every time you enter the map so you don’t have to.

 

Other parts of the game are just as time consuming as the traveling trader stuff. You need to constantly replenish your food supplies. Drinking and eating is a necessity everyday because hunger and thirst slows you down and prevents you from resting to regain hit points. The game has a full day/night cycle so you’ll need to replenish your energies often. You’ll get weak in terms of your carrying capacity too, which makes it hard to carry around the large amount of food you gather over time and after different quests, enemies also drop items after each battle, which you automatically pick up even if doing so makes you so encumbered that you can no longer move.

 

 

Combat is a little slow compared to other rpg’s. Battles are carried out in turn-based mode centered on action points. In battles, you either pick an attack method or choose between casting a spell and downing a potion during every turn. After going through that,you must endure the enemy’s attacks. Despite the presence of repetition, the developers didn’t think it a good idea for the player to just fall into a trance and repeatedly hit the maximum damage attack option, which is a good strategy and goes with the feel of the game. The battles are held quite strategically and after every third turn or so, you have to defend your position which enforces you to think tactfully about the next moves. Enemies don’t necessarily have to take pauses so you have to think smart to make your moves if you don’t want to be slaughtered during those down times. Once you start encountering serious opposition, battles can seem pretty interesting because your whole focus is on your next move. A lot is riding on each decision you make so it almost feels as though you’re solving puzzles during every battle to max out the damage you’re dealing out and minimize the damage you’re receiving. There’s a limited amount of magic involved in combat mode as well, but its only in combat mode so you cant heal or resurrect a character after the battle is finished. It also only opens up properly when you’re about a third of the way through the game. Spells are stored in crystals, which you purchase and add to your spell book, which progresses levels as the game moves along. However, the magic is a little underwhelming even if seen only in battles. Physical attacks seem to do more damage to your opponent then attack spells and using a summons to absorb attacks and to cast healing spells is more effective then using destructive spells.

 

The presentation of the game isn’t all that bad, but the biggest problem is the audio. The game has some of the corniest dialogues ever, and you’ll once again be thinking the script was written by people who have seen too many fantasy movies. Vivien is voiced by an American model Kyla Cole, but that doesn’t do much for the games popularity as the voice over sounds forced and terribly boring. Also, voice samples seem to have been provided by a handful of people, so you’ll be hearing the same voice for several different guards or merchants all voiced by the same woman. There are also several miscues and grammatical mistakes in the spoken dialogue, but that’s forgivable since Cypron Studios is a Slovakian developer. Also, some really funny sounding English can be heard throughout the game. A random man will introduce himself with an extremely bizarre “I am man, the lord of procreation!”, which is more likely to leave you in titters then intimidate you. Music isn’t quite so humorous though. It’s repetitive and more then often annoyingly flighty and too grand for the look of the game. The game would be visually pleasing if this were still the year 2000. There are some textures in the game, some areas that look very attractive and if they had a bit more detail, would look stunning and enhance the effect of the game. However, the game looks very cartoonish in its look, which is sad because a lot could’ve been done for the lush green outdoor setting. However the first person camera setting does make an effort at showing off these few graphical highlights.

 

Gods: Lands of infinity boasts about being a trading game, but it has several RPG aspects that die-hard RPG players would recognize and appreciate. It isn’t going to jump off any shelves as a tried and tested formula RPG, and has a few stumbles here and there, but it surpasses pre-made expectations at least. The look of the game is strong and consistent, the camera angle satisfying, the sound is a little problematic and repetitive but it pulls off the game pretty neatly. For fans and newbies to the RPG genre, the game delivers to its extent in the entertainment department, especially for those who have a taste for fantasy story lines and grand environments.

07
Sep

Review: Transformers

Transformers The Game

 

Like most movie-inspired video games, Transformers was released to coincide with the release of the movie, and falls straight into the category of just another movie-turned-game that didn’t quite meet its own expectations. Following the sad trend concerning movie-turned-games, this game is also one of those that feel rushed, as though the developers just wanted to pass it up as merchandise for the movies benefit. Following the events portrayed in the movie, Transformers the game lets users take control of their favourite robots-cum- automobiles as they choose whether to be on the good side or the bad. Players are given the choice to either protect the earth as Autobots or choose the path of destruction as Decepticons, hence there are 2 story lines with both their own pros and cons. You are given the chance to play co-op or battle head-to-head in Multiplayers mode, with up to 4 players. Almost every object in the game ca be used as a tool for destruction, trees, cars, buildings and the likes can be crushed, toppled, wrecked and even be used as weapons. One thing you’d feel as soon as you start the game is the clunky controls of the keyboard and mouse, and the game mechanics of transforming from a robot into a vehicle and driving/flying. You’d expect a lot more when you’ve got the ability to transform into a sports car from a robot and charge off away from your enemies, but the game doesn’t offer as much. There is much fun in being able to stomp around smashing whatever comes in your way as your favourite transformer but that can get old pretty quickly.

 

Although at first glance, the graphics look intimidating but the good thing is, you can play the game on a slow pc, so those of you avoiding it because you don’t have a beast of a pc can rest assured, it’ll work fine.

There is a campaign mode for those who want to follow the storyline. There are two campaign modes, Autobot and Decepticon, each following a unique perspective in the same narrative (loosely based on the film’s script). The Autobot campaign begins in the home town of human protagonist Sam Witwicky, as shown in the movie as well. As Autobot Bumblebee, who dedicated fans should be able to recognize, your task is to find Sam and protect him from the invading Decepticons. The reason why Sam needs saving is, of course, because he knows the whereabouts of a map to the AllSpark, the relic from the Transformers home planet of Cybertron, which is capable of bringing machines to life. It’s prized by both Decepticons, who wish to use it for evil, and by Autobots, who, like any other good guys, wish to destroy the AllSpark and any potential for future misconduct in relation to it.

If you follow the Decepticon campaign, you’ll find yourself in Qatar at a U.S military base. Assuming the role of Blackout, another known baddie, in helicopter form, the first task you’re given is to wage destruction at the base and use the military network to determine the location of Megatron (and hence the AllSpark). The story behind Megatron goes that he landed in the Arctic Circle thousands of years ago in his quest for the AllSpark, and was until the late 19th century encased in ice. Sam fits in the story here because his great-great-grandfather, the explorer Captain Archibald Witwicky, discovered Megatron and was inadvertently given a map to the AllSpark. And with that, the race is on: the first alien robot to find Sam and the AllSpark will have the power to control the universe. The plot is as simple as they come; Transformers is unlikely to win any awards for innovation in story. Campaign mode lets you roam the land freely, however in a limited space as the levels are small. There is,ofcourse a main quest with missions, referred to in the game as “chapters”. The main plot can only be advanced by completing these chapters but there are a number of side quests one can keep busy with. However, there’s no point to these side quests if you want to advance with the storyline, unless you want to add to your Percentage Complete statistics. One perk gained through these side quests is the Bonus material, but there’s not much point to that either as it consists of trailers of the movie, short clippings that are easily available over the internet and around 150 images that are both pixilated and low in resolution, so you can forget about using them as wallpapers on your desktop. Combat in the game gives each robot two types of ranged attacks, but due to weird camera angles, aiming proves difficult. Sometimes completing missions proves difficult because targets can’t be located, and the manual target lock mechanism doesn’t latch onto enemies with accuracy in the least. The camera follows you too closely for hand-to-hand combat to take place in a satisfying manner. There are times when the enemy is lost from your viewpoint. However, when you do manage to locate the enemy, combat is nothing more then a button bash-fest. Moreover, the weapons you acquire aren’t of much use as you can’t hit the enemy with their shields up, which goes without saying, and eventually you’ll be left with no choice but to pummel the enemy with your metal fists or throw large objects at them, such as buses and cars. Safe to say combat is most unsatisfying, which is unfortunate because you’d think all the fuss about primary and secondary weapons would mean something. The presentation of the game is the one aspect where the game is above average, the game environments and character models are both detailed and highly finished. Although the gameplay isn’t the best feature of the game, the environments almost make up for it, alas, the destruction that follows even if u accidentally brush against the buildings gets old pretty quickly. The fun in deliberately destroying your surroundings is very different, compared to buildings crumbling down at your slightest touch.The CG movies are highly detailed, and dedicated fans will get a kick out of the all-star voice cast and the concept of transforming at will, destructing of worlds and all. Fans will enjoy instantly transforming from a gigantic robot into a sports car, helicopter fighter jet or any other high-powered vehicle, that is, if they manage to finish it off even though it is relatively short. Players would want to find out the endings for both sides of the story, but the replayability after that is not so certain. The driving mechanism is the most problematic issue all throughout the game. The controls are a little hard to get used to, and sometimes you just get the impression that your giant robot is ice-skating. The different missions where you need to chase, escape, pursuit, reach on time will prove a little harder to do then you’d think. However, the exaggerated physics of the game can also be considered a plus point, only because how many games have you played where you can throw a mini-bus at your opponent? Visually it’s quite appealing and entertaining, but the gameplay is repetitive. There’s no concept of checkpoint saves, which means whole missions have to be replayed if you die. Voice acting is one decent aspect of the game, and it makes up for the otherwise unsatisfying audio. Some of the voice actors from the movie are present, including for the transformers, which makes the cut scenes and in-game instructions from Optimus Prime and Megatron compelling. Music is not so bad, but not unusually good either. Sound effects can’t even pass for a “not so bad”. Effects are all low-quality, and repetitive. They’re reminiscent of one of those old 2Dgames that only had 20 or so sound effects to get you through the whole game. It’s quite sad because a game that got this much publicity deserved better. The overall poor quality of the sound samples is exacerbated by a lack of support for hardware-accelerated or positional audio.

Activision and Travelers Tales may have released the game too early to be able to share some light with the movie. The game is short and feels rushed, and even dedicated fans would think twice about playing it again once they’ve managed to live through playing it once. It could have used a few more months in developments as there are some gaping holes in the playability of the game and other kinks that need sorting out before the game can be deemed fun.

 




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